Implement moving on engine

Thus make all state management the engine's responsibility, and remove
the state maintaining code from frontend!
This commit is contained in:
2021-12-14 21:56:27 +01:00
parent c49bedf0ad
commit a1207f2404
3 changed files with 15 additions and 37 deletions

View File

@@ -60,5 +60,12 @@ def get_moves():
return flask.jsonify(moves) return flask.jsonify(moves)
@app.route("/make_move/", methods=["POST"])
def make_move():
source, target = flask.request.json
state_str = ask_engine(f"make_move,{source},{target}")
return flask.jsonify(parse_state(state_str))
if __name__ == "__main__": if __name__ == "__main__":
app.run(debug=True, host="127.0.0.1", port=3000) app.run(debug=True, host="127.0.0.1", port=3000)

View File

@@ -17,16 +17,13 @@ function post_json(url, json) {
} }
class Backend { class Backend {
constructor() { getConfig() {
this.config = new Configuration( return new Map(
new Map(Object.entries(get_json("http://localhost:3000/get_state/"))) Object.entries(get_json("http://localhost:3000/get_state/"))
); );
} }
getConfig() {
return this.config;
}
makeMove(source, target) { makeMove(source, target) {
this.config.makeMove(source, target); return post_json("http://localhost:3000/make_move/", [source, target]);
} }
getAvailableMoves(position) { getAvailableMoves(position) {
return post_json("http://localhost:3000/get_moves/", position); return post_json("http://localhost:3000/get_moves/", position);
@@ -44,7 +41,7 @@ class Chess {
this.canMoveTo = []; this.canMoveTo = [];
document.onclick = (ev) => this.click(ev); document.onclick = (ev) => this.click(ev);
} }
syncBackend() { updateState() {
let config = this.backend.getConfig(); let config = this.backend.getConfig();
this.configVis.configuration = config; this.configVis.configuration = config;
this.configVis.draw(this.canvas); this.configVis.draw(this.canvas);
@@ -63,7 +60,7 @@ class Chess {
} }
this.activeSquares.unselectSquare(this.canvas); this.activeSquares.unselectSquare(this.canvas);
this.activeSquares.unsetMoveSquares(this.canvas); this.activeSquares.unsetMoveSquares(this.canvas);
this.syncBackend(); this.updateState();
this.moveSource = null; this.moveSource = null;
} }
click(ev) { click(ev) {
@@ -82,30 +79,4 @@ class Chess {
} }
} }
class Configuration {
constructor(board) {
this.board = new Map(board);
}
getAt(position) {
if (!this.board.has(position)) {
return null;
}
return this.board.get(position);
}
setAt(position, piece) {
this.board.set(position, piece);
}
dropAt(position) {
this.board.delete(position);
}
makeMove(source, target) {
const piece = this.getAt(source);
if (piece === null) return;
else {
this.setAt(target, piece);
this.dropAt(source);
}
}
}
new Chess(); new Chess();

View File

@@ -160,7 +160,7 @@ export class ConfigVis {
this.piecesVis = new Map(); this.piecesVis = new Map();
} }
draw(canvas) { draw(canvas) {
for (let [position, piece] of this.configuration.board) { for (let [position, piece] of this.configuration) {
if (this.piecesVis.has(position)) { if (this.piecesVis.has(position)) {
if (this.piecesVis.get(position).piece == piece) { if (this.piecesVis.get(position).piece == piece) {
continue; continue;
@@ -175,7 +175,7 @@ export class ConfigVis {
this.piecesVis.set(position, pv); this.piecesVis.set(position, pv);
} }
for (let [position, pv] of this.piecesVis) { for (let [position, pv] of this.piecesVis) {
if (!this.configuration.board.has(position)) { if (!this.configuration.has(position)) {
pv.undraw(); pv.undraw();
this.piecesVis.delete(position); this.piecesVis.delete(position);
} }