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e798480b72
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For pawn caputre rays do same as knight rays
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2025-02-22 15:47:13 +01:00 |
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eda2ec6c93
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Implement Knight
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2025-02-22 15:39:49 +01:00 |
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7cc7fa3e70
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Refactor Position delta
Now it's a bit easier to work with
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2025-02-22 15:38:43 +01:00 |
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15202df4f4
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Move some methods around
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2025-02-20 21:24:59 +01:00 |
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797c54e83b
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Purge ALL_VALUES from rank/file enums
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2025-02-20 21:07:55 +01:00 |
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01ccb65b64
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Swap file and rank in Position
Because the chess positions read as "file-rank"
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2025-02-20 21:00:53 +01:00 |
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98645f01d0
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Make grid axes dumb enums
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2025-02-18 21:27:12 +01:00 |
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c7f82769e3
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Add reset button
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2022-01-05 22:10:04 +01:00 |
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0e8eb7b767
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Simplify the get_legal_moves method
It's cheap (and gets rid of boilerplate) to check for the field
occupancy inside the get_moves and get_captures funcitons.
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2021-12-27 20:29:39 +01:00 |
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0f7de146b7
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Implement dummy chess solver
It chooses a random available move ¯\_(ツ)_/¯
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2021-12-22 22:03:17 +01:00 |
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95c0ccfbd2
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Move some functionality into the new Engine mod
This will help with separating the "thinking" logic from the move rules
and stuff.
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2021-12-21 21:07:19 +01:00 |
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802b069269
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Add command for manual state setting at engine
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2021-12-20 21:46:21 +01:00 |
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ef5719f2f5
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Reorganize board code in engine
Just a bit
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2021-12-20 21:17:14 +01:00 |
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d80cc79f57
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Use destructuring for arg splitting in engine ui
This make the arg handling code less awkward.
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2021-12-20 21:13:34 +01:00 |
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6ee41a112c
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Introduce movement Rays
These reflect the fact that a piece can't jump over another piece
(unless it's a knight).
Issue #5
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2021-12-17 21:25:51 +01:00 |
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4ae73410bd
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Implement make_move function on engine
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2021-12-14 21:12:59 +01:00 |
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b9f39fa0b4
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Implement get_moves command on rs
Issue #1
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2021-12-13 18:03:42 +01:00 |
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aa899740c6
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Implement basic cmdline UI framework
Issue #1
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2021-12-12 12:50:02 +01:00 |
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6d433a6d01
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Create a separate Ui struct
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2021-12-12 11:49:06 +01:00 |
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1f5e58d981
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Implement get_legal_moves function
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2021-12-11 19:00:09 +01:00 |
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9e8b633447
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Fix clippy suggesting to do something weird
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2021-12-11 18:03:49 +01:00 |
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f8c7323b47
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Implement std::fmt::Display for board
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2021-12-11 17:59:22 +01:00 |
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7143427dd2
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Fix misc clippy suggestions
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2021-12-11 17:28:06 +01:00 |
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b5c252bd4d
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Implement basic frontend-engine interaction
Use a Flask-based Python server as an adapter to the engine's
stdin-stdout inferface.
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2021-12-11 14:58:16 +01:00 |
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57931b29de
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Add serialization to String
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2021-12-05 18:14:16 +01:00 |
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4f3469b3e3
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Change Board state to HashMap
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2021-12-05 15:43:40 +01:00 |
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81626aefec
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Remove position from Piece struct
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2021-12-05 12:08:45 +01:00 |
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02e7d7e984
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Split board-related stuff into board.rs
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2021-12-05 11:54:15 +01:00 |
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458f87fd61
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Rename row/column to rank/file
This is how they're "officially" called
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2021-12-04 18:54:09 +01:00 |
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e45fd3981a
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Implement board setup
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2021-11-23 22:47:56 +01:00 |
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72a691de90
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Implement initial Pawn setup
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2021-11-22 22:42:21 +01:00 |
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cc58260943
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Refactor Piece
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2021-11-17 22:15:00 +01:00 |
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51e5228145
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Implement basic Piece infrastructure
And the Pawn class
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2021-11-14 14:42:53 +01:00 |
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6279e076ac
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Initialize rs schach engine
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2021-11-10 20:53:13 +01:00 |
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7edf459485
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Revert "Start backend with rocket.rs"
This reverts commit 28011b8f93.
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2021-11-09 21:41:29 +01:00 |
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28011b8f93
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Start backend with rocket.rs
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2021-08-15 12:07:02 +02:00 |
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