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3 Commits

Author SHA1 Message Date
6bbcadddfd Fix flickering on board redraw
Turns out == operator can't be used to compare two JS objects. Implement
a custom method for determining piece equality.
2021-12-14 21:57:26 +01:00
a1207f2404 Implement moving on engine
Thus make all state management the engine's responsibility, and remove
the state maintaining code from frontend!
2021-12-14 21:56:27 +01:00
c49bedf0ad Split state parsing on adapter into separate func 2021-12-14 21:55:23 +01:00
3 changed files with 30 additions and 43 deletions

View File

@@ -39,14 +39,17 @@ def ask_engine(command):
return result
@app.route("/get_state/")
def get_state():
state_str = ask_engine("get_state")
state = {
def parse_state(state_str):
return {
state_str[i + 2 : i + 4]: make_piece(state_str[i : i + 2])
for i in range(0, len(state_str), 4)
}
return flask.jsonify(state)
@app.route("/get_state/")
def get_state():
state_str = ask_engine("get_state")
return flask.jsonify(parse_state(state_str))
@app.route("/get_moves/", methods=["POST"])
@@ -57,5 +60,12 @@ def get_moves():
return flask.jsonify(moves)
@app.route("/make_move/", methods=["POST"])
def make_move():
source, target = flask.request.json
state_str = ask_engine(f"make_move,{source},{target}")
return flask.jsonify(parse_state(state_str))
if __name__ == "__main__":
app.run(debug=True, host="127.0.0.1", port=3000)

View File

@@ -17,16 +17,13 @@ function post_json(url, json) {
}
class Backend {
constructor() {
this.config = new Configuration(
new Map(Object.entries(get_json("http://localhost:3000/get_state/")))
getConfig() {
return new Map(
Object.entries(get_json("http://localhost:3000/get_state/"))
);
}
getConfig() {
return this.config;
}
makeMove(source, target) {
this.config.makeMove(source, target);
return post_json("http://localhost:3000/make_move/", [source, target]);
}
getAvailableMoves(position) {
return post_json("http://localhost:3000/get_moves/", position);
@@ -44,7 +41,7 @@ class Chess {
this.canMoveTo = [];
document.onclick = (ev) => this.click(ev);
}
syncBackend() {
updateState() {
let config = this.backend.getConfig();
this.configVis.configuration = config;
this.configVis.draw(this.canvas);
@@ -63,7 +60,7 @@ class Chess {
}
this.activeSquares.unselectSquare(this.canvas);
this.activeSquares.unsetMoveSquares(this.canvas);
this.syncBackend();
this.updateState();
this.moveSource = null;
}
click(ev) {
@@ -82,30 +79,4 @@ class Chess {
}
}
class Configuration {
constructor(board) {
this.board = new Map(board);
}
getAt(position) {
if (!this.board.has(position)) {
return null;
}
return this.board.get(position);
}
setAt(position, piece) {
this.board.set(position, piece);
}
dropAt(position) {
this.board.delete(position);
}
makeMove(source, target) {
const piece = this.getAt(source);
if (piece === null) return;
else {
this.setAt(target, piece);
this.dropAt(source);
}
}
}
new Chess();

View File

@@ -154,15 +154,21 @@ class PieceVis {
}
}
function pieceEqual(pieceA, pieceB) {
return (
pieceA.color === pieceB.color && pieceA.piece_type === pieceB.piece_type
);
}
export class ConfigVis {
constructor(configuration) {
this.configuration = configuration;
this.piecesVis = new Map();
}
draw(canvas) {
for (let [position, piece] of this.configuration.board) {
for (let [position, piece] of this.configuration) {
if (this.piecesVis.has(position)) {
if (this.piecesVis.get(position).piece == piece) {
if (pieceEqual(this.piecesVis.get(position).piece, piece)) {
continue;
}
}
@@ -175,7 +181,7 @@ export class ConfigVis {
this.piecesVis.set(position, pv);
}
for (let [position, pv] of this.piecesVis) {
if (!this.configuration.board.has(position)) {
if (!this.configuration.has(position)) {
pv.undraw();
this.piecesVis.delete(position);
}