Files
chess/frontend/visuals.js
Pavel Lutskov ab1e70e7d4 Major overhaul of the architecture
It's pretty horrible to have a commit messing up 90% of the code and
also stuff isn't really well organized, but probably it needed to be
done...
2021-08-13 17:16:56 +02:00

124 lines
3.4 KiB
JavaScript

const BOX_SIDE = 80;
const INDEX_MARGIN = BOX_SIDE / 2;
const INDEX_LETTERS = 'abcdefgh';
export class Canvas {
constructor() {
this._canvas = document.createElement('canvas');
let boardSide = BOX_SIDE * 8 + INDEX_MARGIN;
this._canvas.width = boardSide;
this._canvas.height = boardSide;
document.body.appendChild(this._canvas);
this.drawChessBoard();
}
drawChessBoard() {
// Draw squares
let ctx = this._canvas.getContext('2d');
ctx.fillStyle = '#c0c0c0';
for (let r = 0; r < 8; r++) {
for (let c = 0; c < 8; c++) {
if ((r + c) % 2) ctx.fillRect(c * BOX_SIDE + INDEX_MARGIN,
r * BOX_SIDE + INDEX_MARGIN,
BOX_SIDE, BOX_SIDE);
}
}
// Draw letters
ctx.fillStyle = 'black';
let fontsize = INDEX_MARGIN / 2;
ctx.font = `${fontsize}px Monospace`;
for (let idx = 0; idx < 8; idx++) {
ctx.fillText(INDEX_LETTERS[idx],
BOX_SIDE * idx + BOX_SIDE / 2 + INDEX_MARGIN - fontsize / 4,
INDEX_MARGIN / 2);
ctx.fillText((8 - idx).toString(),
INDEX_MARGIN / 2 - fontsize / 4,
BOX_SIDE * idx + BOX_SIDE / 2 + INDEX_MARGIN + fontsize / 4);
}
}
screenCoordsToRowCol(cx, cy) {
let canvasRect = this._canvas.getBoundingClientRect();
if (cx > canvasRect.right || cy > canvasRect.bottom) {
return null;
}
let canvasX = cx - canvasRect.left;
let canvasY = cy - canvasRect.top;
let row = Math.floor((canvasY - INDEX_MARGIN) / BOX_SIDE);
let col = Math.floor((canvasX - INDEX_MARGIN) / BOX_SIDE);
return [row, col];
}
rowColToScreenCoords(row, col) {
let canvasRect = this._canvas.getBoundingClientRect();
let topPx = canvasRect.top + INDEX_MARGIN + row * BOX_SIDE + window.pageYOffset;
let leftPx = canvasRect.left + INDEX_MARGIN + col * BOX_SIDE + window.pageXOffset;
return [topPx, leftPx]
}
}
function boardIndexToRowCol(boardIndex) {
let [colLetter, rowDigit] = boardIndex;
let row = 8 - parseInt(rowDigit);
let col = INDEX_LETTERS.indexOf(colLetter);
return [row, col];
}
export function rowColToBoardIndex(row, col) {
let rowDigit = 8 - row;
let colLetter = INDEX_LETTERS[col];
return `${colLetter}${rowDigit}`;
}
export class PieceVis {
constructor(piece) {
this.icon = `./icons/${piece.who}_${piece.color}.svg`;
this.position = piece.position;
this.im = null;
}
draw(canvas) {
let [topPx, leftPx] = canvas.rowColToScreenCoords(
...boardIndexToRowCol(this.position), canvas
);
if (this.im === null) {
let im = new Image(BOX_SIDE, BOX_SIDE);
im.src = this.icon;
im.onload = () => {
im.style.position = 'absolute';
im.style.top = `${topPx}px`;
im.style.left = `${leftPx}px`;
};
document.body.appendChild(im);
this.im = im;
}
else {
this.im.style.top = `${topPx}px`;
this.im.style.left = `${leftPx}px`;
}
}
undraw() {
if (this.im !== null) {
this.im.remove();
this.im = null;
}
}
}
export class ConfigVis {
constructor(configuration) {
this.configuration = configuration;
this.piecesVis = new Map();
}
draw(canvas) {
for (const piece of this.configuration) {
let pieceVis = new PieceVis(piece);
pieceVis.draw(canvas);
this.piecesVis.set(piece.position, pieceVis);
}
}
undraw() {
for (let [position, pieceVis] of this.piecesVis) {
pieceVis.undraw();
}
this.piecesVis.clear();
}
}