added some comments to stricker.py

This commit is contained in:
Jonas
2018-06-22 15:57:35 +02:00
parent 211f835413
commit 28a06ea0e3

View File

@@ -28,15 +28,28 @@ class Striker(object):
self.run_after = run_after self.run_after = run_after
self.in_move = False self.in_move = False
# this function will scan for the ball, if it is not in sight
def ball_scan(self): def ball_scan(self):
# determine current head angle
yaw = self.mover.get_head_angles()[0] yaw = self.mover.get_head_angles()[0]
mag = abs(yaw) mag = abs(yaw)
# determine direction of head rotation
sign = 1 if yaw >= 0 else -1 sign = 1 if yaw >= 0 else -1
# the robot starts to move arround his z-Axis in the direction where his head is aligned
# when the head yaw angle has reached his maximum
if mag > 2: if mag > 2:
self.mover.move_to(0, 0, sign * pi / 12) self.mover.move_to(0, 0, sign * pi / 12)
# rotate head to the left, if head yaw angle is equally zero or larger
# rotate head to the right, if head yaw angle is smaller than zero
else: else:
self.mover.change_head_angles(sign * pi / 4, 0, 0.5) self.mover.change_head_angles(sign * pi / 4, 0, 0.5)
# this function detects the ball in the view of a given camera view
# and returns the angles of the ball to the camera
def get_ball_angles_from_camera(self, cam): def get_ball_angles_from_camera(self, cam):
ball = self.ball_finder.find_colored_ball( ball = self.ball_finder.find_colored_ball(
cam.get_frame() cam.get_frame()
@@ -52,26 +65,50 @@ class Striker(object):
def distance_to_ball(self): def distance_to_ball(self):
return 0.5 return 0.5
# this function tracks the ball in the camera views
def ball_tracking(self): def ball_tracking(self):
# get video streams from both cameras
cams = [self.video_top, self.video_bot] cams = [self.video_top, self.video_bot]
in_sight = False in_sight = False
# try to determine the angle of the ball to the cameras in both streams
for cam in cams: for cam in cams:
ball_angles = self.get_ball_angles_from_camera(cam) ball_angles = self.get_ball_angles_from_camera(cam)
# check if the ball angles could be determined
if ball_angles is not None: if ball_angles is not None:
# safe ball angles in x,y
x, y = ball_angles x, y = ball_angles
# ball is in view -> set in_sight variable to true
in_sight = True in_sight = True
# reset ball loss counter
self.loss_counter = 0 self.loss_counter = 0
break break
# actions, if the ball is not in sight
if not in_sight: if not in_sight:
print('No ball in sight') print('No ball in sight')
# increase ball loss counter
self.loss_counter += 1 self.loss_counter += 1
# if ball is not in view for more than five times,
# start a ball scan
if self.loss_counter > 5: if self.loss_counter > 5:
self.ball_scan() self.ball_scan()
return False return False
# check if the x angle between the robot and the ball is above a specific threshold
if abs(x) > 0.15: if abs(x) > 0.15:
# stop the robot, if the angle is to large
self.mover.stop_moving() self.mover.stop_moving()
# align the robot to the ball
self.turn_to_ball(x, y) self.turn_to_ball(x, y)
return False return False
else: else:
@@ -80,24 +117,39 @@ class Striker(object):
def run_to_ball(self): def run_to_ball(self):
self.mover.move_to(1, 0, 0) self.mover.move_to(1, 0, 0)
# this function aligns the robot to the ball
def turn_to_ball(self, ball_x, ball_y): def turn_to_ball(self, ball_x, ball_y):
# only the x ball angle is relevant for the rotation
d_yaw, d_pitch = ball_x, 0 d_yaw, d_pitch = ball_x, 0
print('ball yaw:', d_yaw) print('ball yaw:', d_yaw)
# check if the angle between the robot and the ball is above a specific threshold
if (abs(d_yaw) > 0.01): if (abs(d_yaw) > 0.01):
# try to align camera with the ball
self.mover.change_head_angles(d_yaw, d_pitch, self.mover.change_head_angles(d_yaw, d_pitch,
abs(d_yaw) / 2) abs(d_yaw) / 2)
sleep(1) sleep(1)
self.mover.wait() self.mover.wait()
# determine current head angle to estimate
# how far the robot has to rotate arround the z-Axis
yaw = self.mover.get_head_angles()[0] yaw = self.mover.get_head_angles()[0]
print('head yaw', yaw) print('head yaw', yaw)
# determine if the angle of the head to the body is above a specific threshold
if abs(yaw) > 0.05: if abs(yaw) > 0.05:
print('Going to rotate') print('Going to rotate')
# change the head angles to 0 0
self.mover.set_head_angles(0, 0, 0.5) self.mover.set_head_angles(0, 0, 0.5)
# rotate robot arround the z-Axis for the estimated angle
self.mover.move_to(0, 0, yaw) self.mover.move_to(0, 0, yaw)
self.mover.wait() self.mover.wait()
def align_to_ball(self): def align_to_ball(self):
ball_angles = self.get_ball_angles_from_camera(self.video_bot) ball_angles = self.get_ball_angles_from_camera(self.video_bot)
if ball_angles is None: if ball_angles is None:
@@ -219,38 +271,70 @@ if __name__ == '__main__':
ball_min_radius=cfg['ball_min_radius'], ball_min_radius=cfg['ball_min_radius'],
run_after=False run_after=False
) )
try: try:
# start with ball tracking first
state = 'tracking' state = 'tracking'
# state machine of the striker
while True: while True:
# start time meassure for debbuging
loop_start = time() loop_start = time()
# print the current state of the state machine
print('State:', state) print('State:', state)
# actions in the tracking state
if state == 'tracking': if state == 'tracking':
# start ball approach when ball is visible
if striker.ball_tracking(): if striker.ball_tracking():
state = 'ball_approach' state = 'ball_approach'
# actions in the ball_approach state
elif state == 'ball_approach': elif state == 'ball_approach':
# get the angle of the ball in the picture of the lower camera
ball_in_lower = striker.get_ball_angles_from_camera( ball_in_lower = striker.get_ball_angles_from_camera(
striker.video_bot striker.video_bot
) )
# print the angle of the ball in the lower camera
print(ball_in_lower) print(ball_in_lower)
# check if the ball is in the lower camera
# and the angle is above a specific threshold (ball is close enough)
if (ball_in_lower is not None if (ball_in_lower is not None
and ball_in_lower[1] > 0.28): and ball_in_lower[1] > 0.28):
print('Ball is in lower camera, go to align') print('Ball is in lower camera, go to align')
#striker.mover.stop_moving() #striker.mover.stop_moving()
#state = 'align' #state = 'align'
# perform a simple kick
state='simple_kick' state='simple_kick'
# continue moving, if the ball is not close enough
# or not in the view of the lower camera
else: else:
print('Continue running') print('Continue running')
striker.run_to_ball() striker.run_to_ball()
# go back to the tracking state
state = 'tracking' state = 'tracking'
# actions in the simple_kick state
elif state == 'simple_kick': elif state == 'simple_kick':
#striker.mover.set_head_angles(0,0.25,0.3) #striker.mover.set_head_angles(0,0.25,0.3)
print('Doing the simple kick') print('Doing the simple kick')
# just walk a short distance straight forward,
# as the ball should be straight ahead in a small distance
striker.mover.move_to(0.3,0,0) striker.mover.move_to(0.3,0,0)
striker.mover.wait() striker.mover.wait()
# go back to the tracking state after the simple_kick
state = 'tracking' state = 'tracking'
elif state == 'align': elif state == 'align':
@@ -268,6 +352,8 @@ if __name__ == '__main__':
print('KICK!') print('KICK!')
striker.mover.kick() striker.mover.kick()
break break
# stop time meassuring for debbuging and print the time of the loop
loop_end = time() loop_end = time()
print('Loop time:', loop_end - loop_start) print('Loop time:', loop_end - loop_start)
finally: finally: