merged jonas
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@@ -7,29 +7,29 @@ cm tall. Some of its characteristics are:
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\begin{itemize}
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\item Two HD-cameras on the head;
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\item Two HD-cameras on the head
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\item An ultrasonic rangefinder on the body;
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\item An ultrasonic rangefinder on the body
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\item An inertial navigation unit (accelerometer and gyroscope);
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\item An inertial navigation unit (accelerometer and gyroscope)
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\item Internet connectivity over Ethernet cable or 802.11g WLAN;
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\item Internet connectivity over Ethernet cable or 802.11g WLAN
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\item Single-core Intel Atom CPU and 1 GB of RAM;
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\item Single-core Intel Atom CPU and 1 GB of RAM
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\item Programmable joints with overall 25 degrees of freedom;
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\item Programmable joints with overall 25 degrees of freedom
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\item Speakers;
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\item Speakers
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\item 60 to 90 minutes battery life.
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\end{itemize}
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It can be seen from the specifications list, that the multitude of sensors and
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interfaces makes Nao an attractive development platform, suitable for the task
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of playing soccer. However, relatively weak CPU and a low amount of RAM require
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interfaces make the Nao an attractive development platform, suitable for the task
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of playing soccer. However, a relatively weak CPU and a low amount of RAM require
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the programs running on the robot to be resource-efficient, which had to be
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taken into into account during our work on the project.
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taken into account during our work on the project.
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\section{Software}
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@@ -58,13 +58,12 @@ to ensure their proper functioning on the robot.
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Here we will briefly discuss what alternative options were available for the
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choice of the base framework, and why we decided not to use those. One
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available option was the official \textit{NAOqi C++ SDK}. Being based on the
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C++ language, this SDK can naturally be expected to have better performance and
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be more resource-efficient, than the Python-based version. We still chose the
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C++ language, this SDK can naturally be expected to have better performance and to be more resource-efficient, than the Python-based version. We still chose the
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Python SDK, because C++ is not particularly suitable for fast prototyping,
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because of the complexity of the language. It is also worth noting, that we
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never really hit the performance constraints, that couldn't have been overcome
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by refactoring our code, but in the future it might be reasonable to migrate
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some of the portions of it to C++.
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some portions of it to C++.
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Another big alternative is \textit{ROS} \cite{ros} (Robotic Operating System).
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ROS is a collection of software targeted at robot development, and there exists
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@@ -79,7 +78,7 @@ in ROS, it should be possible in the future to incorporate our work into ROS.
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Finally, as was already mentioned in the introduction, \textit{B-Human
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Framework} is a popular choice for beginners, thanks to the quality of the
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algorithms and good documentation. However, B-Human has been in development
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over many years and is therefore a very complex system. The amount time needed
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over many years and is therefore a very complex system. The amount of time needed
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to get familiar with the code, and then to incorporate our changes would have
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been too big, for this reason we decided to use the simpler option as a
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been too big. For this reason we decided to use the simpler option as a
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starting point.
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