fixed RuntimeError('Cannot capture')
This commit is contained in:
@@ -21,8 +21,9 @@ class NaoImageReader(object):
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self.res = self.RESOLUTIONS[res]
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self.res = self.RESOLUTIONS[res]
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self.cam_id=cam_id
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self.cam_id=cam_id
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self.vd = ALProxy('ALVideoDevice', ip, port)
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self.vd = ALProxy('ALVideoDevice', ip, port)
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streamer_name = '_'.join(['lower' if cam_id else 'upper', str(res)])
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self.sub = self.vd.subscribeCamera(
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self.sub = self.vd.subscribeCamera(
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"video_streamer", cam_id, res, 13, fps
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streamer_name, cam_id, res, 13, fps
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)
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)
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def to_angles(self, x, y):
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def to_angles(self, x, y):
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@@ -36,10 +37,8 @@ class NaoImageReader(object):
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def get_frame(self):
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def get_frame(self):
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result = self.vd.getImageRemote(self.sub)
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result = self.vd.getImageRemote(self.sub)
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self.vd.releaseImage(self.sub)
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self.vd.releaseImage(self.sub)
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if result == None:
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if result is None or result[6] is None:
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raise RuntimeError('cannot capture')
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raise RuntimeError("Couldn't capture")
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elif result[6] == None:
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raise ValueError('no image data string')
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else:
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else:
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height, width = self.res
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height, width = self.res
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return np.frombuffer(result[6], dtype=np.uint8).reshape(
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return np.frombuffer(result[6], dtype=np.uint8).reshape(
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@@ -30,23 +30,24 @@ class Striker(object):
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self.loss_counter = 0
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self.loss_counter = 0
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self.run_after = run_after
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self.run_after = run_after
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self.in_move = False
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self.in_move = False
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self.speaker = ALProxy("ALTextToSpeech",bytes(nao_ip),nao_port)
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self.speaker = ALProxy("ALTextToSpeech", bytes(nao_ip), nao_port)
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self.speaker.setParameter("pitchShift",2)
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self.speaker.setParameter("pitchShift", 2)
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self.speaker.setParameter("speed",50)
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self.speaker.setParameter("speed", 50)
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self.tts_thread = None
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self.tts_thread = None
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self.last_speak = None
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self.last_speak = None
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def speak(self, text):
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def speak(self, text):
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if (self.tts_thread is None or not self.tts_thread.isAlive() ) and text!=self.last_speak:
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if (
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(self.tts_thread is None or not self.tts_thread.isAlive())
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and text != self.last_speak
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):
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self.tts_thread = Thread(
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self.tts_thread = Thread(
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target=lambda text: self.speaker.say(str(text)),
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target=lambda text: self.speaker.say(str(text)),
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args=(text,)
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args=(text,)
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)
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)
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self.tts_thread.start()
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self.tts_thread.start()
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self.last_speak=text
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self.last_speak = text
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def ball_scan(self):
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def ball_scan(self):
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"""Intelligently rotate the robot to search for stuff."""
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"""Intelligently rotate the robot to search for stuff."""
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yaw = self.mover.get_head_angles()[0]
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yaw = self.mover.get_head_angles()[0]
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@@ -63,12 +64,17 @@ class Striker(object):
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# rotate head to the left, if head yaw angle is equally zero or larger
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# rotate head to the left, if head yaw angle is equally zero or larger
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# rotate head to the right, if head yaw angle is smaller than zero
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# rotate head to the right, if head yaw angle is smaller than zero
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else:
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else:
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#self.speak("I have found the ball")
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# self.speak("I have found the ball")
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self.mover.change_head_angles(sign * pi / 4, 0, 0.5)
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self.mover.change_head_angles(sign * pi / 4, 0, 0.5)
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def get_ball_angles_from_camera(self, cam):
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def get_ball_angles_from_camera(self, cam):
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"""Detect the ball and return its angles in camera coordinates."""
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"""Detect the ball and return its angles in camera coordinates."""
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ball = self.ball_finder.find(cam.get_frame())
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try:
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ball = self.ball_finder.find(cam.get_frame())
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except RuntimeError as e:
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print(e)
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return None
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if ball is None:
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if ball is None:
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return None
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return None
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@@ -112,7 +118,7 @@ class Striker(object):
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# turn to ball, if the angle between the ball and the robot is too big
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# turn to ball, if the angle between the ball and the robot is too big
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if abs(x) > 0.15:
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if abs(x) > 0.15:
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#self.speak('Align to the ball')
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# self.speak('Align to the ball')
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self.mover.stop_moving()
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self.mover.stop_moving()
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self.turn_to_ball(x, y)
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self.turn_to_ball(x, y)
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return False
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return False
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@@ -153,7 +159,6 @@ class Striker(object):
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self.mover.move_to(0, 0, yaw)
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self.mover.move_to(0, 0, yaw)
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self.mover.wait()
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self.mover.wait()
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def align_to_ball(self):
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def align_to_ball(self):
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ball_angles = self.get_ball_angles_from_camera(self.lower_camera)
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ball_angles = self.get_ball_angles_from_camera(self.lower_camera)
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if ball_angles is None:
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if ball_angles is None:
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@@ -302,19 +307,18 @@ if __name__ == '__main__':
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striker.mover.kick()
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striker.mover.kick()
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striker.mover.rest()
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striker.mover.rest()
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# perform normal state-machine if no input argument is given
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# perform normal state-machine if no input argument is given
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# (see diagram above)
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# (see diagram above)
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else:
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else:
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try: # Hit Ctrl-C to stop, cleanup and exit
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try: # Hit Ctrl-C to stop, cleanup and exit
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state = 'tracking'
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state = 'tracking'
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#t = None
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# t = None
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while True:
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while True:
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# meassure time for debbuging
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# meassure time for debbuging
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loop_start = time()
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loop_start = time()
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print('State:', state)
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print('State:', state)
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#striker.speak(str(state))
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# striker.speak(str(state))
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if state == 'tracking':
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if state == 'tracking':
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# start ball approach when ball is visible
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# start ball approach when ball is visible
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if striker.ball_tracking():
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if striker.ball_tracking():
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@@ -327,28 +331,26 @@ if __name__ == '__main__':
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)
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)
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print(ball_in_lower)
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print(ball_in_lower)
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if (ball_in_lower is not None and ball_in_lower[1] > 0.28):
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if (ball_in_lower is not None and ball_in_lower[1] > 0.28):
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#t = Thread(target=striker.speak, args=["Ball is close enough, stop approach"])
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#t.start()
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print('Ball is close enough, stop approach')
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print('Ball is close enough, stop approach')
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#striker.speak("Ball is close enough stop approach")
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# striker.speak("Ball is close enough stop approach")
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#striker.mover.stop_moving()
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# striker.mover.stop_moving()
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#state = 'align'
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# state = 'align'
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state='simple_kick'
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state = 'simple_kick'
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else:
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else:
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print('Continue running')
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print('Continue running')
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##striker.speak("Continue running")
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# striker.speak("Continue running")
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striker.run_to_ball()
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striker.run_to_ball()
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state = 'tracking'
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state = 'tracking'
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elif state == 'simple_kick':
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elif state == 'simple_kick':
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#striker.mover.set_head_angles(0,0.25,0.3)
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# striker.mover.set_head_angles(0,0.25,0.3)
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print('Doing the simple kick')
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print('Doing the simple kick')
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# just walk a short distance forward, ball should be near
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# just walk a short distance forward, ball should be near
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# and it will probably be kicked in the right direction
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# and it will probably be kicked in the right direction
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striker.speak("Simple Kick")
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striker.speak("Simple Kick")
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striker.mover.move_to(0.3,0,0)
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striker.mover.move_to(0.3, 0, 0)
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striker.mover.wait()
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striker.mover.wait()
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state = 'tracking'
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state = 'tracking'
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