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@@ -8,9 +8,9 @@ algorithms, on which we could rely when we worked on higher-lever behaviors.
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During our tests, there were almost no false detections, i.e.\ foreign objects
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were not detected as a ball or a goal. Sometimes the ball and the goal were
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missed, even if they were in the field of view, which happened due to imprecise
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color calibration under changing lighting conditions. The goal detection was on
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of the most difficult project milestones, so we are particularly satisfied with
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the resulting performance. It is worth mentioning, that with the current
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color calibration under changing lighting conditions. The goal detection was
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one of the most difficult project milestones, so we are particularly satisfied
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with the resulting performance. It is worth mentioning, that with the current
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algorithm, for successful detection, it is not even necessary to have the whole
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goal in the camera image.
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@@ -19,8 +19,7 @@ the robot could successfully reach the ball, do the necessary alignments and
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kick the ball. When the robot decided that he should kick the ball, in the
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majority of cases the kick was successful and the ball reached the target. We
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performed these tests from many starting positions and assuming many relative
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position of the ball and the goal. Naturally, we put some constraints on the
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problem, but within th \todo{smth about constraints and such bullshit}.
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position of the ball and the goal.
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Furthermore, we managed not only to make the whole approach robust, but also
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worked on making the procedure fast, and the approach planing was a crucial
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@@ -40,13 +39,13 @@ With our objective for this semester completed, there still remains a vast room
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for improvement. Some of the most interesting topics for future work will now
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presented.
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The first important topic is the self-localization. Currently our robot is
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The first important topic is self-localization. Currently our robot is
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completely unaware of his position on the field, but if such information could
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be obtained, then it could be leveraged to make path planning more effective
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and precise.
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Another important capability that our robot lacks for now is obstacle
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awareness, which would be unacceptable in the real RoboCup soccer game. Making
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awareness, which would be unacceptable in a real RoboCup soccer game. Making
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the robot aware of the obstacles on the field would require the obstacle
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detection to be implemented, as well as some changes to the path planning
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algorithms to be made, which makes this task an interesting project on its own.
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@@ -62,8 +61,8 @@ is not moving. Another constraint that we imposed on our problem is that the
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ball is relatively close to the goal, and that the ball is closer to the goal
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than the robot, so that the robot doesn't have to run away from the goal. To be
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useful in a real game the striker should be able to handle more complex
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situations. For example, the \textit{dribbling} skill could help the robot to
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avoid the opponents and to bring the ball into a convenient striking position.
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situations. For example, \textit{dribbling} skill could help the robot to avoid
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the opponents and to bring the ball into a convenient striking position.
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Finally, we realized that the built-in moving functions in NAOqi SDK produce
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fairly slow movements, and also don't allow to change the direction of movement
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