Can find ball and goal yeah

This commit is contained in:
2018-06-23 16:22:31 +02:00
parent 700c7a73c7
commit 901ee6de11
4 changed files with 63 additions and 18 deletions

View File

@@ -122,7 +122,7 @@ class GoalFinder(object):
return contour[:,0].min(), contour[:,0].max() return contour[:,0].min(), contour[:,0].max()
def goal_center(self, contour): def goal_center(self, contour):
l, r = self.left_right_post(self, contour) l, r = self.left_right_post(contour)
return (l + r) / 2 return (l + r) / 2
def draw(self, frame, goal): def draw(self, frame, goal):

View File

@@ -127,11 +127,11 @@ class NaoMover(object):
def get_head_angles(self): def get_head_angles(self):
return self.mp.getAngles(('HeadYaw', 'HeadPitch'), False) return self.mp.getAngles(('HeadYaw', 'HeadPitch'), False)
def change_head_angles(self, d_yaw, d_pitch, speed): def change_head_angles(self, d_yaw, d_pitch, speed=0.5):
self.mp.changeAngles(('HeadYaw', 'HeadPitch'), self.mp.changeAngles(('HeadYaw', 'HeadPitch'),
(d_yaw, d_pitch), speed) (d_yaw, d_pitch), speed)
def set_head_angles(self, yaw, pitch, speed): def set_head_angles(self, yaw, pitch, speed=0.5):
self.mp.setAngles(('HeadYaw', 'HeadPitch'), self.mp.setAngles(('HeadYaw', 'HeadPitch'),
(yaw, pitch), speed) (yaw, pitch), speed)

View File

@@ -24,7 +24,7 @@
255 255
] ]
], ],
"res": 1, "res": 2,
"ball_min_radius": 0.01, "ball_min_radius": 0.01,
"field": [ "field": [
[ [

View File

@@ -84,6 +84,21 @@ class Striker(object):
x, y = cam.to_angles(x, y) x, y = cam.to_angles(x, y)
return x, y return x, y
def get_goal_center_angle_from_camera(self, cam):
try:
goal = self.goal_finder.find(cam.get_frame())
except RuntimeError as e: # Sometimes camera doesn't return an image
print(e)
return None
if goal is None:
return None
goal_x = self.goal_finder.goal_center(goal)
goal_x, _ = cam.to_relative(goal_x, 0)
goal_x, _ = cam.to_angles(goal_x, 0)
return goal_x
def distance_to_ball(self): def distance_to_ball(self):
return 0.5 return 0.5
@@ -221,6 +236,35 @@ class Striker(object):
self.upper_camera.close() self.upper_camera.close()
self.lower_camera.close() self.lower_camera.close()
def ball_and_goal_search(self):
ball_x = None
goal_center_x = None
angles = [0, -pi/6, -pi/3, pi/6, pi/3]
for angle in angles:
self.mover.set_head_angles(angle, 0)
sleep(0.5)
if ball_x is None:
bx = self.get_ball_angles_from_camera(
self.lower_camera
)
ball_x = bx[0] + angle if bx is not None else None
print('Ball found: ' + str(ball_x) if ball_x is not None
else 'Ball not found at ' + str(angle))
for i in range(5):
print(i, goal_center_x)
if goal_center_x is None:
gcx = self.get_goal_center_angle_from_camera(
self.upper_camera
)
goal_center_x = gcx + angle if gcx is not None else None
print('Goal found: ' + str(goal_center_x)
if goal_center_x is not None
else 'Goal not found at ' + str(angle))
if ball_x is not None and goal_center_x is not None:
return ball_x, goal_center_x
return None
# ____________________ STRIKER __________________________ # ____________________ STRIKER __________________________
# #
# +----> Ball tracking (see below) <-------------+ # +----> Ball tracking (see below) <-------------+
@@ -228,16 +272,16 @@ class Striker(object):
# | | | # | | |
# | | | # | | |
# | v | # | v |
# | Try goal align | # | Ball in lower cam? |
# | / \ | # | / \ |
# lost | can do / \ cannot do | # lost | yes / \ cannot do |
# ball | v v | # ball | v v |
# +-- Align until Ball is only in top camera --+ # +-- Goal align Ball is only in top camera --+
# success. Move closer. # | Move closer.
# | # |
# successful | # successful |
# v # v
# Kick it! # Kick it! (Fancy or simple)
# #
# _______________________________________________________ # _______________________________________________________
@@ -313,7 +357,7 @@ if __name__ == '__main__':
# (see diagram above) # (see diagram above)
else: else:
try: # Hit Ctrl-C to stop, cleanup and exit try: # Hit Ctrl-C to stop, cleanup and exit
state = 'tracking' state = 'goal_align'
# t = None # t = None
while True: while True:
# meassure time for debbuging # meassure time for debbuging
@@ -332,16 +376,13 @@ if __name__ == '__main__':
striker.lower_camera striker.lower_camera
) )
print(ball_in_lower) print(ball_in_lower)
if (ball_in_lower is not None and ball_in_lower[1] > 0.28): if (ball_in_lower is not None and ball_in_lower[1] > 0.10):
print('Ball is close enough, stop approach') print('Ball is close enough, stop approach')
# striker.speak("Ball is close enough stop approach") striker.mover.stop_moving()
# striker.mover.stop_moving() striker.say('Align to goal')
# state = 'align' state = 'goal_align'
state = 'simple_kick'
else: else:
print('Continue running') print('Continue running')
# striker.speak("Continue running")
striker.run_to_ball() striker.run_to_ball()
state = 'tracking' state = 'tracking'
@@ -368,6 +409,10 @@ if __name__ == '__main__':
striker.mover.set_head_angles(0, 0, 0.3) striker.mover.set_head_angles(0, 0, 0.3)
state = 'tracking' state = 'tracking'
elif state == 'goal_align':
print(striker.ball_and_goal_search())
break
elif state == 'kick': elif state == 'kick':
print('KICK!') print('KICK!')
striker.mover.kick() striker.mover.kick()