Can find ball and goal yeah
This commit is contained in:
@@ -122,7 +122,7 @@ class GoalFinder(object):
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return contour[:,0].min(), contour[:,0].max()
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return contour[:,0].min(), contour[:,0].max()
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def goal_center(self, contour):
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def goal_center(self, contour):
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l, r = self.left_right_post(self, contour)
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l, r = self.left_right_post(contour)
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return (l + r) / 2
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return (l + r) / 2
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def draw(self, frame, goal):
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def draw(self, frame, goal):
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@@ -127,11 +127,11 @@ class NaoMover(object):
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def get_head_angles(self):
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def get_head_angles(self):
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return self.mp.getAngles(('HeadYaw', 'HeadPitch'), False)
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return self.mp.getAngles(('HeadYaw', 'HeadPitch'), False)
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def change_head_angles(self, d_yaw, d_pitch, speed):
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def change_head_angles(self, d_yaw, d_pitch, speed=0.5):
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self.mp.changeAngles(('HeadYaw', 'HeadPitch'),
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self.mp.changeAngles(('HeadYaw', 'HeadPitch'),
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(d_yaw, d_pitch), speed)
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(d_yaw, d_pitch), speed)
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def set_head_angles(self, yaw, pitch, speed):
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def set_head_angles(self, yaw, pitch, speed=0.5):
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self.mp.setAngles(('HeadYaw', 'HeadPitch'),
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self.mp.setAngles(('HeadYaw', 'HeadPitch'),
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(yaw, pitch), speed)
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(yaw, pitch), speed)
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@@ -24,7 +24,7 @@
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255
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255
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]
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]
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],
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],
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"res": 1,
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"res": 2,
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"ball_min_radius": 0.01,
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"ball_min_radius": 0.01,
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"field": [
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"field": [
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[
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[
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@@ -41,4 +41,4 @@
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"fps": 30,
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"fps": 30,
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"ip": "192.168.0.11",
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"ip": "192.168.0.11",
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"port": 9559
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"port": 9559
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}
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}
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@@ -84,6 +84,21 @@ class Striker(object):
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x, y = cam.to_angles(x, y)
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x, y = cam.to_angles(x, y)
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return x, y
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return x, y
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def get_goal_center_angle_from_camera(self, cam):
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try:
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goal = self.goal_finder.find(cam.get_frame())
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except RuntimeError as e: # Sometimes camera doesn't return an image
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print(e)
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return None
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if goal is None:
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return None
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goal_x = self.goal_finder.goal_center(goal)
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goal_x, _ = cam.to_relative(goal_x, 0)
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goal_x, _ = cam.to_angles(goal_x, 0)
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return goal_x
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def distance_to_ball(self):
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def distance_to_ball(self):
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return 0.5
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return 0.5
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@@ -221,6 +236,35 @@ class Striker(object):
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self.upper_camera.close()
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self.upper_camera.close()
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self.lower_camera.close()
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self.lower_camera.close()
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def ball_and_goal_search(self):
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ball_x = None
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goal_center_x = None
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angles = [0, -pi/6, -pi/3, pi/6, pi/3]
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for angle in angles:
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self.mover.set_head_angles(angle, 0)
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sleep(0.5)
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if ball_x is None:
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bx = self.get_ball_angles_from_camera(
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self.lower_camera
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)
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ball_x = bx[0] + angle if bx is not None else None
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print('Ball found: ' + str(ball_x) if ball_x is not None
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else 'Ball not found at ' + str(angle))
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for i in range(5):
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print(i, goal_center_x)
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if goal_center_x is None:
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gcx = self.get_goal_center_angle_from_camera(
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self.upper_camera
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)
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goal_center_x = gcx + angle if gcx is not None else None
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print('Goal found: ' + str(goal_center_x)
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if goal_center_x is not None
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else 'Goal not found at ' + str(angle))
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if ball_x is not None and goal_center_x is not None:
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return ball_x, goal_center_x
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return None
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# ____________________ STRIKER __________________________
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# ____________________ STRIKER __________________________
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#
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#
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# +----> Ball tracking (see below) <-------------+
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# +----> Ball tracking (see below) <-------------+
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@@ -228,16 +272,16 @@ class Striker(object):
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# | | |
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# | | |
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# | | |
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# | | |
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# | v |
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# | v |
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# | Try goal align |
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# | Ball in lower cam? |
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# | / \ |
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# | / \ |
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# lost | can do / \ cannot do |
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# lost | yes / \ cannot do |
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# ball | v v |
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# ball | v v |
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# +-- Align until Ball is only in top camera --+
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# +-- Goal align Ball is only in top camera --+
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# success. Move closer.
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# | Move closer.
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# |
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# |
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# successful |
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# successful |
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# v
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# v
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# Kick it!
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# Kick it! (Fancy or simple)
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#
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#
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# _______________________________________________________
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# _______________________________________________________
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@@ -313,7 +357,7 @@ if __name__ == '__main__':
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# (see diagram above)
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# (see diagram above)
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else:
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else:
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try: # Hit Ctrl-C to stop, cleanup and exit
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try: # Hit Ctrl-C to stop, cleanup and exit
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state = 'tracking'
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state = 'goal_align'
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# t = None
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# t = None
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while True:
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while True:
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# meassure time for debbuging
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# meassure time for debbuging
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@@ -332,16 +376,13 @@ if __name__ == '__main__':
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striker.lower_camera
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striker.lower_camera
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)
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)
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print(ball_in_lower)
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print(ball_in_lower)
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if (ball_in_lower is not None and ball_in_lower[1] > 0.28):
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if (ball_in_lower is not None and ball_in_lower[1] > 0.10):
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print('Ball is close enough, stop approach')
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print('Ball is close enough, stop approach')
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# striker.speak("Ball is close enough stop approach")
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striker.mover.stop_moving()
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# striker.mover.stop_moving()
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striker.say('Align to goal')
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# state = 'align'
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state = 'goal_align'
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state = 'simple_kick'
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else:
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else:
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print('Continue running')
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print('Continue running')
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# striker.speak("Continue running")
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striker.run_to_ball()
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striker.run_to_ball()
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state = 'tracking'
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state = 'tracking'
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@@ -368,6 +409,10 @@ if __name__ == '__main__':
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striker.mover.set_head_angles(0, 0, 0.3)
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striker.mover.set_head_angles(0, 0, 0.3)
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state = 'tracking'
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state = 'tracking'
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elif state == 'goal_align':
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print(striker.ball_and_goal_search())
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break
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elif state == 'kick':
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elif state == 'kick':
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print('KICK!')
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print('KICK!')
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striker.mover.kick()
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striker.mover.kick()
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