Fixed critical bug in goal center detection
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@@ -161,7 +161,7 @@ if __name__ == '__main__':
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striker.mover.kick(fancy=True, foot='L')
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striker.mover.kick(fancy=True, foot='L')
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##striker.speak("Nice kick. Let's do a dance")
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##striker.speak("Nice kick. Let's do a dance")
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#striker.mover.dance()
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#striker.mover.dance()
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sleep(2)
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sleep(4)
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break
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break
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finally:
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finally:
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striker.close()
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striker.close()
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@@ -111,6 +111,11 @@ if __name__ == '__main__':
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ball = ball_finder.find(ball_frame)
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ball = ball_finder.find(ball_frame)
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goal = goal_finder.find(goal_frame)
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goal = goal_finder.find(goal_frame)
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if goal is not None:
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print(goal)
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print('LR post', goal_finder.left_right_post(goal))
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print('----')
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ball_frame = ball_finder.draw(ball_frame, ball)
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ball_frame = ball_finder.draw(ball_frame, ball)
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goal_frame = goal_finder.draw(goal_frame, goal)
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goal_frame = goal_finder.draw(goal_frame, goal)
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@@ -118,7 +118,7 @@ class GoalFinder(object):
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return goal
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return goal
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def left_right_post(self, contour):
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def left_right_post(self, contour):
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return contour[:,0].min(), contour[:,0].max()
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return contour[...,0].min(), contour[...,0].max()
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def goal_center(self, contour):
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def goal_center(self, contour):
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l, r = self.left_right_post(contour)
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l, r = self.left_right_post(contour)
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@@ -11,19 +11,19 @@
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255
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255
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]
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]
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],
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],
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"cam": 1,
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"goal": [
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"goal": [
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[
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[
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0,
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0,
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0,
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0,
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114
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100
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],
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],
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[
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[
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180,
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180,
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49,
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65,
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255
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255
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]
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]
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],
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],
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"fps": 10,
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"res": 2,
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"res": 2,
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"ball_min_radius": 0.01,
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"ball_min_radius": 0.01,
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"field": [
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"field": [
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@@ -38,7 +38,7 @@
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255
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255
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]
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]
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],
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],
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"cam": 1,
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"fps": 10,
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"ip": "192.168.0.11",
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"ip": "192.168.0.11",
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"port": 9559
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"port": 9559
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}
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}
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@@ -294,6 +294,7 @@ class Striker(object):
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self.speak("Turn to ball")
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self.speak("Turn to ball")
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self.turn_to_ball(x, y, tol=0.15)
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self.turn_to_ball(x, y, tol=0.15)
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self.speak('Trying to find the goal')
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self.speak('Trying to find the goal')
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sleep(0.2)
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goal_center_x = self.goal_search()
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goal_center_x = self.goal_search()
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self.speak('Goal found')
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self.speak('Goal found')
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