modified kick distance - added som voice output
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@@ -248,7 +248,7 @@ class Striker(object):
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if ball_angles is None:
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raise ValueError('No ball')
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x, y = ball_angles
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goal_x, goal_y = 0.095, 0.30
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goal_x, goal_y = 0.095, 0.4
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dx, dy = goal_x - x, goal_y - y
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dx = -dx * 0.2 if abs(dx) > 0.05 else 0
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@@ -400,6 +400,7 @@ if __name__ == '__main__':
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curve_start = -0.1
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curve_stop = 0.1
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soll = init_soll
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striker.speak("Initialized")
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while True:
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# meassure time for debbuging
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loop_start = time()
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@@ -407,6 +408,7 @@ if __name__ == '__main__':
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if state == 'init':
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striker.mover.set_head_angles(0, 0)
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striker.speak("Start the Ball tracking")
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striker.ball_tracking(tol=0.05)
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# goal_center = striker.goal_search()
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# approach = 1 if goal_center < 0 else -1
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@@ -426,18 +428,22 @@ if __name__ == '__main__':
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# ) # Ball in lower
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# print('Ball in lower', bil)
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striker.speak("I have found the ball. Starting ball approach")
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try:
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d = striker.distance_to_ball()
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except ValueError:
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state = 'tracking'
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continue
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print('Distance to ball', d)
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striker.speak("The distance to the ball is approximately "+str(round(d,2))+" Meters")
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angle = striker.walking_direction(approach, d)
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d_run = d * cos(angle)
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print('Approach angle', angle)
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striker.mover.move_to(0, 0, angle)
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striker.mover.wait()
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striker.run_to_ball(d_run)
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striker.speak("I think I have reached the ball. I will start rotating")
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striker.mover.move_to(0, 0, -pi/2 * approach)
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state = 'tracking'
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@@ -450,13 +456,14 @@ if __name__ == '__main__':
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state = 'tracking'
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elif state == 'align':
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striker.speak("I will try now to align to the ball")
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striker.mover.set_head_angles(0, 0.25, 0.3)
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sleep(0.5)
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try:
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success = striker.align_to_ball()
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sleep(0.3)
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if success:
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striker.speak('I am going. To kick ass')
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striker.speak('Hasta la vista, Baby')
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state = 'kick'
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except ValueError:
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pass
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