Disabled fancy tracking, improved talking

This commit is contained in:
2018-06-27 17:36:24 +02:00
parent e965be5a3f
commit d0a127aec0
2 changed files with 97 additions and 92 deletions

View File

@@ -2,15 +2,16 @@
"ball": [
[
0,
175,
150,
100
],
[
6,
8,
255,
255
]
],
"cam": 1,
"goal": [
[
0,
@@ -23,7 +24,6 @@
255
]
],
"fps": 10,
"res": 2,
"ball_min_radius": 0.01,
"field": [
@@ -38,7 +38,7 @@
255
]
],
"cam": 1,
"fps": 10,
"ip": "192.168.0.11",
"port": 9559
}

View File

@@ -5,6 +5,7 @@ import argparse
from threading import Thread
from math import pi
from time import sleep, time
from collections import deque
from .utils import read_config
from .imagereaders import NaoImageReader
@@ -16,7 +17,7 @@ from naoqi import ALProxy
class Striker(object):
def __init__(self, nao_ip, nao_port, res, ball_hsv, goal_hsv, field_hsv,
ball_min_radius, run_after):
ball_min_radius):
self.mover = NaoMover(nao_ip=nao_ip, nao_port=nao_port)
self.mover.stand_up()
self.upper_camera = NaoImageReader(nao_ip, port=nao_port, res=res,
@@ -28,35 +29,28 @@ class Striker(object):
self.field_finder = FieldFinder(tuple(field_hsv[0]),
tuple(field_hsv[1]))
self.goal_finder = GoalFinder(tuple(goal_hsv[0]), tuple(goal_hsv[1]))
self.lock_counter = 0
self.loss_counter = 0
self.run_after = run_after
self.in_move = False
self.speaker = ALProxy("ALTextToSpeech", bytes(nao_ip), nao_port)
self.tts_thread = None
self.last_speak = None
self.is_over = False
self.speach_queue = deque(maxlen=4)
self.tts_thread = Thread(target=self._speaker)
self.tts_thread.start()
self.rotating = False
self.rot_dir = 0
self.timer_start = 0
self.timer_stop = 0
def _speaker(self):
while not self.is_over:
while self.speach_queue:
self.speaker.say(self.speach_queue.pop())
sleep(0.1)
def speak(self, text):
if (
(self.tts_thread is None or not self.tts_thread.isAlive())
and text != self.last_speak
):
if (
self.last_speak == "Where is the ball? I am searching for it"
and text == "Going to rotate"
):
text = "I have found the ball"
self.tts_thread = Thread(
target=lambda text: self.speaker.say(str(text)),
args=(text,)
)
self.tts_thread.start()
self.last_speak = text
if not self.speach_queue or self.speach_queue[0] != text:
self.speach_queue.appendleft(text)
def ball_scan(self):
"""Intelligently rotate the robot to search for stuff."""
@@ -74,7 +68,7 @@ class Striker(object):
self.mover.set_head_angles(-pi / 8, 0, 0.5)
sleep(0.5)
elif mag < -0.8:
self.mover.move_to(0, 0, -pi / 6)
self.mover.move_to_fast(0, 0, -pi / 4)
self.mover.wait()
#self.speak("Where is the ball? I am searching for it")
# rotate head to the left, if head yaw angle is equally zero or larger
@@ -130,7 +124,7 @@ class Striker(object):
def distance_to_ball(self):
return 0.5
def ball_tracking(self, soll=0):
def ball_tracking(self, soll=0, tol=0.15):
"""Track the ball using the feed from top and bottom camera.
Returns
@@ -153,24 +147,25 @@ class Striker(object):
x, y = ball_angles
self.timer_start = time()
in_sight = True
self.loss_counter = 0
break
if in_sight:
break
# stop visibility check
if not in_sight:
self.speak('No ball visible search it')
self.ball_scan()
continue
ball_locked = self.turn_to_ball(x, y, soll=soll)
# self.speak('I see the ball')
ball_locked = self.turn_to_ball(x, y, soll=soll, tol=tol)
print()
return True
def run_to_ball(self):
self.mover.move_to(1, 0, 0)
self.mover.move_to_fast(1, 0, 0)
def turn_to_ball(self, ball_x, ball_y, tol=0.15, soll=0, m_delta=0.2):
def turn_to_ball(self, ball_x, ball_y, tol=0.15, soll=0, fancy=False,
m_delta=0.2):
"""Align robot to the ball.
If head is not centered at the ball (within tolerance), then
@@ -187,38 +182,52 @@ class Striker(object):
if (abs(d_yaw) > 0.01):
self.mover.change_head_angles(d_yaw, d_pitch,
min(1, abs(d_yaw) * 1.25))
sleep(0.05)
sleep(0.1)
yaw = self.mover.get_head_angles()[0]
head_yaw, head_pitch = self.mover.get_head_angles()
self.timer_stop = time()
print('Ball to head', self.timer_stop - self.timer_start)
print('head yaw', yaw, end=' ')
d_yaw = yaw - soll
print('head d_yaw', d_yaw)
print('Head yaw', head_yaw, end=' ')
d_yaw = head_yaw - soll
print('Head d_yaw', d_yaw)
print('Rotating', self.rotating, end=' ')
print('Rotation direction', self.rot_dir, end=' ')
print('Allowed tolerance', tol)
# align body with the head
if not self.rotating:
if not fancy:
if abs(d_yaw) > tol:
self.mover.stop_moving()
self.rotating = True
self.rot_dir = -1 if d_yaw > 0 else 1
print('Going to rotate')
self.speak("Going to rotate")
self.mover.move_toward(0, 0, -self.rot_dir)
sleep(0.8)
print('Going to rotate by', d_yaw)
self.speak('Going to rotate')
self.mover.set_head_angles(soll, head_pitch, 0.3)
self.mover.move_to(0, 0, d_yaw)
self.mover.wait()
return False
else:
print('Success')
self.speak('Ball locked')
print('Ball locked')
# self.speak('Ball locked')
return True
else:
if d_yaw * self.rot_dir > -tol - m_delta:
self.rotating = False
self.mover.stop_moving()
return False
if not self.rotating:
if abs(d_yaw) > tol:
self.mover.stop_moving()
self.rotating = True
self.rot_dir = -1 if d_yaw > 0 else 1
print('Going to rotate')
self.speak("Going to rotate")
self.mover.move_toward(0, 0, -self.rot_dir)
# sleep(1.5)
return False
else:
print('Success')
# self.speak('Ball locked')
return True
else:
if d_yaw * self.rot_dir > -tol - m_delta:
self.rotating = False
self.mover.stop_moving()
return False
def align_to_ball(self):
ball_angles = self.get_ball_angles_from_camera(self.lower_camera,
@@ -232,10 +241,10 @@ class Striker(object):
print(x, y)
return True
if abs(dx) > 0.05:
self.mover.move_to(0, -dx * 0.2, 0)
self.mover.move_to_fast(0, -dx * 0.2, 0)
self.mover.wait()
if abs(dy) > 0.05:
self.mover.move_to(dy * 0.3, 0, 0)
self.mover.move_to_fast(dy * 0.3, 0, 0)
self.mover.wait()
return False
@@ -255,8 +264,9 @@ class Striker(object):
print(x, y)
self.speak("Turn to ball")
self.turn_to_ball(x, y, tol=0.15)
self.speak('I am trying to find the goal')
self.speak('Trying to find the goal')
goal_center_x = self.goal_search()
self.speak('Goal found')
print('Goal center:', goal_center_x)
if goal_center_x is not None and abs(goal_center_x) < 0.1:
@@ -266,27 +276,24 @@ class Striker(object):
return True
if y > 0.35:
self.speak("moving backward")
self.mover.move_to(-0.05, 0, 0)
self.mover.wait()
# return False
elif y < 0.25:
self.speak("moving forward")
self.mover.move_to(0.05, 0, 0)
self.mover.wait()
# return False
sign = -1 if goal_center_x > 0 else 1
num_steps = int(min(abs(goal_center_x), 0.1) // 0.05)
self.speak("Moving sideways")
print('Moving sideways')
for _ in range(num_steps):
self.mover.move_to(0, 0.05 * sign, 0)
self.mover.wait()
print('Finished moving')
return False
def close(self):
self.is_over = True
self.tts_thread.join()
self.mover.rest()
self.upper_camera.close()
self.lower_camera.close()
@@ -372,7 +379,6 @@ if __name__ == '__main__':
goal_hsv=cfg['goal'],
field_hsv=cfg['field'],
ball_min_radius=cfg['ball_min_radius'],
run_after=False
)
# allow additional arguments when running the function like
@@ -407,26 +413,22 @@ if __name__ == '__main__':
else:
try: # Hit Ctrl-C to stop, cleanup and exit
state = 'tracking'
start_soll = 0.8
align_start = 0.29
init_soll = 0.0
align_start = 0.15
curve_start = -0.1
curve_stop = 0.1
soll = start_soll
# t = None
soll = init_soll
while True:
# meassure time for debbuging
loop_start = time()
print('State:', state)
# striker.speak(str(state))
if state == 'tracking':
# start ball approach when ball is visible
print('Soll angle', soll)
if striker.ball_tracking(soll=soll):
striker.speak("Ball approach")
state = 'ball_approach'
# striker.speak('I got the ball')
# sleep(10)
striker.ball_tracking(soll=soll, tol=0.20)
state = 'ball_approach'
elif state == 'ball_approach':
bil = striker.get_ball_angles_from_camera(
@@ -434,35 +436,25 @@ if __name__ == '__main__':
) # Ball in lower
print('Ball in lower', bil)
if bil is not None:
if bil[1] > curve_start and bil[1] < curve_stop:
if bil[1] > curve_start:
soll = 0
# if bil[1] > curve_start and bil[1] < curve_stop:
striker.speak('Going linear')
soll = (-start_soll / (curve_stop - curve_start)
* bil[1]
+ start_soll
/ (curve_stop - curve_start) * curve_stop)
elif bil[1] > align_start:
# soll = (-init_soll / (curve_stop - curve_start)
# * bil[1] +
# init_soll
# / (curve_stop - curve_start) * curve_stop)
if bil[1] > align_start:
print('Ball is close enough, stop approach')
striker.mover.stop_moving()
striker.speak('Align to goal')
state = 'align'
striker.speak('Aligning to ball now')
state = 'simple_kick'
continue
print('Continue running')
striker.run_to_ball()
state = 'tracking'
# elif state == 'simple_kick':
# striker.mover.set_head_angles(0,0.25,0.3)
# print('Doing the simple kick')
# just walk a short distance forward, ball should be near
# and it will probably be kicked in the right direction
# striker.speak("Simple Kick")
# striker.mover.move_to(0.3, 0, 0)
# striker.mover.wait()
# state = 'tracking'
elif state == 'goal_align':
# print(striker.ball_and_goal_search())
try:
if striker.align_to_goal():
striker.speak('I am aligning to ball')
@@ -483,9 +475,22 @@ if __name__ == '__main__':
striker.mover.set_head_angles(0, 0, 0.3)
state = 'tracking'
elif state == 'simple_kick':
striker.mover.set_head_angles(0,0.25,0.3)
striker.ball_tracking(tol=0.10, soll=0)
print('Doing the simple kick')
# just walk a short distance forward, ball should be near
# and it will probably be kicked in the right direction
striker.speak("Simple Kick")
sleep(1)
striker.mover.move_to_fast(0.5, 0, 0)
striker.mover.wait()
break
# state = 'tracking'
elif state == 'kick':
print('KICK!')
striker.speak('I am going. To kick ass')
striker.mover.stand_up()
sleep(0.3)
striker.mover.kick(fancy=True, foot='L')