Disabled fancy tracking, improved talking
This commit is contained in:
@@ -2,15 +2,16 @@
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"ball": [
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[
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0,
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175,
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150,
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100
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],
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[
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6,
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8,
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255,
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255
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]
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],
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"cam": 1,
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"goal": [
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[
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0,
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@@ -23,7 +24,6 @@
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255
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]
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],
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"fps": 10,
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"res": 2,
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"ball_min_radius": 0.01,
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"field": [
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@@ -38,7 +38,7 @@
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255
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]
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],
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"cam": 1,
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"fps": 10,
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"ip": "192.168.0.11",
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"port": 9559
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}
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@@ -5,6 +5,7 @@ import argparse
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from threading import Thread
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from math import pi
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from time import sleep, time
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from collections import deque
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from .utils import read_config
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from .imagereaders import NaoImageReader
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@@ -16,7 +17,7 @@ from naoqi import ALProxy
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class Striker(object):
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def __init__(self, nao_ip, nao_port, res, ball_hsv, goal_hsv, field_hsv,
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ball_min_radius, run_after):
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ball_min_radius):
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self.mover = NaoMover(nao_ip=nao_ip, nao_port=nao_port)
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self.mover.stand_up()
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self.upper_camera = NaoImageReader(nao_ip, port=nao_port, res=res,
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@@ -28,35 +29,28 @@ class Striker(object):
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self.field_finder = FieldFinder(tuple(field_hsv[0]),
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tuple(field_hsv[1]))
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self.goal_finder = GoalFinder(tuple(goal_hsv[0]), tuple(goal_hsv[1]))
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self.lock_counter = 0
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self.loss_counter = 0
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self.run_after = run_after
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self.in_move = False
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self.speaker = ALProxy("ALTextToSpeech", bytes(nao_ip), nao_port)
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self.tts_thread = None
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self.last_speak = None
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self.is_over = False
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self.speach_queue = deque(maxlen=4)
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self.tts_thread = Thread(target=self._speaker)
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self.tts_thread.start()
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self.rotating = False
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self.rot_dir = 0
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self.timer_start = 0
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self.timer_stop = 0
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def _speaker(self):
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while not self.is_over:
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while self.speach_queue:
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self.speaker.say(self.speach_queue.pop())
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sleep(0.1)
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def speak(self, text):
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if (
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(self.tts_thread is None or not self.tts_thread.isAlive())
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and text != self.last_speak
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):
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if (
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self.last_speak == "Where is the ball? I am searching for it"
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and text == "Going to rotate"
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):
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text = "I have found the ball"
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self.tts_thread = Thread(
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target=lambda text: self.speaker.say(str(text)),
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args=(text,)
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)
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self.tts_thread.start()
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self.last_speak = text
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if not self.speach_queue or self.speach_queue[0] != text:
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self.speach_queue.appendleft(text)
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def ball_scan(self):
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"""Intelligently rotate the robot to search for stuff."""
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@@ -74,7 +68,7 @@ class Striker(object):
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self.mover.set_head_angles(-pi / 8, 0, 0.5)
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sleep(0.5)
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elif mag < -0.8:
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self.mover.move_to(0, 0, -pi / 6)
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self.mover.move_to_fast(0, 0, -pi / 4)
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self.mover.wait()
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#self.speak("Where is the ball? I am searching for it")
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# rotate head to the left, if head yaw angle is equally zero or larger
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@@ -130,7 +124,7 @@ class Striker(object):
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def distance_to_ball(self):
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return 0.5
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def ball_tracking(self, soll=0):
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def ball_tracking(self, soll=0, tol=0.15):
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"""Track the ball using the feed from top and bottom camera.
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Returns
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@@ -153,24 +147,25 @@ class Striker(object):
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x, y = ball_angles
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self.timer_start = time()
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in_sight = True
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self.loss_counter = 0
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break
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if in_sight:
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break
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# stop visibility check
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if not in_sight:
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self.speak('No ball visible search it')
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self.ball_scan()
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continue
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ball_locked = self.turn_to_ball(x, y, soll=soll)
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# self.speak('I see the ball')
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ball_locked = self.turn_to_ball(x, y, soll=soll, tol=tol)
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print()
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return True
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def run_to_ball(self):
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self.mover.move_to(1, 0, 0)
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self.mover.move_to_fast(1, 0, 0)
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def turn_to_ball(self, ball_x, ball_y, tol=0.15, soll=0, m_delta=0.2):
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def turn_to_ball(self, ball_x, ball_y, tol=0.15, soll=0, fancy=False,
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m_delta=0.2):
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"""Align robot to the ball.
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If head is not centered at the ball (within tolerance), then
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@@ -187,38 +182,52 @@ class Striker(object):
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if (abs(d_yaw) > 0.01):
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self.mover.change_head_angles(d_yaw, d_pitch,
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min(1, abs(d_yaw) * 1.25))
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sleep(0.05)
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sleep(0.1)
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yaw = self.mover.get_head_angles()[0]
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head_yaw, head_pitch = self.mover.get_head_angles()
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self.timer_stop = time()
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print('Ball to head', self.timer_stop - self.timer_start)
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print('head yaw', yaw, end=' ')
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d_yaw = yaw - soll
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print('head d_yaw', d_yaw)
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print('Head yaw', head_yaw, end=' ')
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d_yaw = head_yaw - soll
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print('Head d_yaw', d_yaw)
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print('Rotating', self.rotating, end=' ')
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print('Rotation direction', self.rot_dir, end=' ')
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print('Allowed tolerance', tol)
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# align body with the head
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if not self.rotating:
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if not fancy:
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if abs(d_yaw) > tol:
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self.mover.stop_moving()
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self.rotating = True
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self.rot_dir = -1 if d_yaw > 0 else 1
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print('Going to rotate')
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self.speak("Going to rotate")
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self.mover.move_toward(0, 0, -self.rot_dir)
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sleep(0.8)
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print('Going to rotate by', d_yaw)
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self.speak('Going to rotate')
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self.mover.set_head_angles(soll, head_pitch, 0.3)
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self.mover.move_to(0, 0, d_yaw)
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self.mover.wait()
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return False
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else:
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print('Success')
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self.speak('Ball locked')
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print('Ball locked')
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# self.speak('Ball locked')
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return True
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else:
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if d_yaw * self.rot_dir > -tol - m_delta:
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self.rotating = False
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self.mover.stop_moving()
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return False
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if not self.rotating:
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if abs(d_yaw) > tol:
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self.mover.stop_moving()
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self.rotating = True
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self.rot_dir = -1 if d_yaw > 0 else 1
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print('Going to rotate')
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self.speak("Going to rotate")
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self.mover.move_toward(0, 0, -self.rot_dir)
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# sleep(1.5)
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return False
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else:
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print('Success')
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# self.speak('Ball locked')
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return True
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else:
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if d_yaw * self.rot_dir > -tol - m_delta:
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self.rotating = False
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self.mover.stop_moving()
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return False
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def align_to_ball(self):
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ball_angles = self.get_ball_angles_from_camera(self.lower_camera,
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@@ -232,10 +241,10 @@ class Striker(object):
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print(x, y)
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return True
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if abs(dx) > 0.05:
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self.mover.move_to(0, -dx * 0.2, 0)
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self.mover.move_to_fast(0, -dx * 0.2, 0)
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self.mover.wait()
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if abs(dy) > 0.05:
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self.mover.move_to(dy * 0.3, 0, 0)
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self.mover.move_to_fast(dy * 0.3, 0, 0)
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self.mover.wait()
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return False
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@@ -255,8 +264,9 @@ class Striker(object):
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print(x, y)
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self.speak("Turn to ball")
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self.turn_to_ball(x, y, tol=0.15)
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self.speak('I am trying to find the goal')
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self.speak('Trying to find the goal')
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goal_center_x = self.goal_search()
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self.speak('Goal found')
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print('Goal center:', goal_center_x)
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if goal_center_x is not None and abs(goal_center_x) < 0.1:
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@@ -266,27 +276,24 @@ class Striker(object):
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return True
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if y > 0.35:
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self.speak("moving backward")
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self.mover.move_to(-0.05, 0, 0)
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self.mover.wait()
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# return False
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elif y < 0.25:
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self.speak("moving forward")
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self.mover.move_to(0.05, 0, 0)
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self.mover.wait()
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# return False
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sign = -1 if goal_center_x > 0 else 1
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num_steps = int(min(abs(goal_center_x), 0.1) // 0.05)
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self.speak("Moving sideways")
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print('Moving sideways')
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for _ in range(num_steps):
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self.mover.move_to(0, 0.05 * sign, 0)
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self.mover.wait()
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print('Finished moving')
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return False
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def close(self):
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self.is_over = True
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self.tts_thread.join()
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self.mover.rest()
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self.upper_camera.close()
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self.lower_camera.close()
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@@ -372,7 +379,6 @@ if __name__ == '__main__':
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goal_hsv=cfg['goal'],
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field_hsv=cfg['field'],
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ball_min_radius=cfg['ball_min_radius'],
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run_after=False
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)
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# allow additional arguments when running the function like
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@@ -407,26 +413,22 @@ if __name__ == '__main__':
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else:
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try: # Hit Ctrl-C to stop, cleanup and exit
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state = 'tracking'
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start_soll = 0.8
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align_start = 0.29
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init_soll = 0.0
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align_start = 0.15
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curve_start = -0.1
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curve_stop = 0.1
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soll = start_soll
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# t = None
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soll = init_soll
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while True:
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# meassure time for debbuging
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loop_start = time()
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print('State:', state)
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# striker.speak(str(state))
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if state == 'tracking':
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# start ball approach when ball is visible
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print('Soll angle', soll)
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if striker.ball_tracking(soll=soll):
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striker.speak("Ball approach")
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state = 'ball_approach'
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# striker.speak('I got the ball')
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# sleep(10)
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striker.ball_tracking(soll=soll, tol=0.20)
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state = 'ball_approach'
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elif state == 'ball_approach':
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bil = striker.get_ball_angles_from_camera(
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@@ -434,35 +436,25 @@ if __name__ == '__main__':
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) # Ball in lower
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print('Ball in lower', bil)
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if bil is not None:
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if bil[1] > curve_start and bil[1] < curve_stop:
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if bil[1] > curve_start:
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soll = 0
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# if bil[1] > curve_start and bil[1] < curve_stop:
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striker.speak('Going linear')
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soll = (-start_soll / (curve_stop - curve_start)
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* bil[1]
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+ start_soll
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/ (curve_stop - curve_start) * curve_stop)
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elif bil[1] > align_start:
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# soll = (-init_soll / (curve_stop - curve_start)
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# * bil[1] +
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# init_soll
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# / (curve_stop - curve_start) * curve_stop)
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if bil[1] > align_start:
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print('Ball is close enough, stop approach')
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striker.mover.stop_moving()
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striker.speak('Align to goal')
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state = 'align'
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striker.speak('Aligning to ball now')
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state = 'simple_kick'
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continue
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print('Continue running')
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striker.run_to_ball()
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state = 'tracking'
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# elif state == 'simple_kick':
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# striker.mover.set_head_angles(0,0.25,0.3)
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# print('Doing the simple kick')
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# just walk a short distance forward, ball should be near
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# and it will probably be kicked in the right direction
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# striker.speak("Simple Kick")
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# striker.mover.move_to(0.3, 0, 0)
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# striker.mover.wait()
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# state = 'tracking'
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elif state == 'goal_align':
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# print(striker.ball_and_goal_search())
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try:
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if striker.align_to_goal():
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striker.speak('I am aligning to ball')
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@@ -483,9 +475,22 @@ if __name__ == '__main__':
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striker.mover.set_head_angles(0, 0, 0.3)
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state = 'tracking'
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elif state == 'simple_kick':
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striker.mover.set_head_angles(0,0.25,0.3)
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striker.ball_tracking(tol=0.10, soll=0)
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print('Doing the simple kick')
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# just walk a short distance forward, ball should be near
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# and it will probably be kicked in the right direction
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striker.speak("Simple Kick")
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sleep(1)
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striker.mover.move_to_fast(0.5, 0, 0)
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striker.mover.wait()
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break
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# state = 'tracking'
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elif state == 'kick':
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print('KICK!')
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striker.speak('I am going. To kick ass')
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striker.mover.stand_up()
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sleep(0.3)
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striker.mover.kick(fancy=True, foot='L')
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