Files
kick-it/pykick/striker.py

444 lines
15 KiB
Python

from __future__ import print_function
from __future__ import division
import argparse
from threading import Thread
from math import pi
from time import sleep, time
from .utils import read_config
from .imagereaders import NaoImageReader
from .finders import BallFinder, GoalFinder, FieldFinder
from .movements import NaoMover
from naoqi import ALProxy
class Striker(object):
def __init__(self, nao_ip, nao_port, res, ball_hsv, goal_hsv, field_hsv,
ball_min_radius, run_after):
self.mover = NaoMover(nao_ip=nao_ip, nao_port=nao_port)
self.mover.stand_up()
self.upper_camera = NaoImageReader(nao_ip, port=nao_port, res=res,
fps=30, cam_id=0)
self.lower_camera = NaoImageReader(nao_ip, port=nao_port, res=res,
fps=30, cam_id=1)
self.ball_finder = BallFinder(tuple(ball_hsv[0]), tuple(ball_hsv[1]),
ball_min_radius)
self.field_finder = FieldFinder(tuple(field_hsv[0]), tuple(field_hsv[1]))
self.goal_finder = GoalFinder(tuple(goal_hsv[0]), tuple(goal_hsv[1]))
self.lock_counter = 0
self.loss_counter = 0
self.run_after = run_after
self.in_move = False
self.speaker = ALProxy("ALTextToSpeech", bytes(nao_ip), nao_port)
self.tts_thread = None
self.last_speak = None
def speak(self, text):
if (
(self.tts_thread is None or not self.tts_thread.isAlive())
and text != self.last_speak
):
if (self.last_speak=="Where is the ball? I am searching for it" and text=="Going to rotate"):
text="I have found the ball"
self.tts_thread = Thread(
target=lambda text: self.speaker.say(str(text)),
args=(text,)
)
self.tts_thread.start()
self.last_speak = text
def ball_scan(self):
"""Intelligently rotate the robot to search for stuff."""
yaw = self.mover.get_head_angles()[0]
mag = abs(yaw)
# determine direction of head rotation
sign = 1 if yaw >= 0 else -1
# the robot starts to move arround his z-Axis in the direction where his
# head is aligned when the head yaw angle has reached his maximum
if mag > 2:
self.mover.move_to(0, 0, sign * pi / 12)
#self.speak("Where is the ball? I am searching for it")
# rotate head to the left, if head yaw angle is equally zero or larger
# rotate head to the right, if head yaw angle is smaller than zero
else:
#self.speak("I have found the ball")
self.mover.change_head_angles(sign * pi / 4, 0, 0.5)
def get_ball_angles_from_camera(self, cam, mask=True):
"""Detect the ball and return its angles in camera coordinates."""
try:
frame = cam.get_frame()
except RuntimeError as e: # Sometimes camera doesn't return an image
print(e)
return None
if mask:
field = self.field_finder.find(frame)
frame = self.field_finder.mask_it(frame, field)
ball = self.ball_finder.find(frame)
if ball is None:
return None
(x, y), _ = ball
x, y = cam.to_relative(x, y)
x, y = cam.to_angles(x, y)
return x, y
def get_goal_center_angle_from_camera(self, cam, mask=True):
try:
frame = cam.get_frame()
except RuntimeError as e: # Sometimes camera doesn't return an image
print(e)
return None
if mask:
field = self.field_finder.find(frame)
frame = self.field_finder.mask_it(frame, field, inverse=True)
goal = self.goal_finder.find(frame)
if goal is None:
return None
goal_x = self.goal_finder.goal_center(goal)
goal_x, _ = cam.to_relative(goal_x, 0)
goal_x, _ = cam.to_angles(goal_x, 0)
return goal_x
def distance_to_ball(self):
return 0.5
def ball_tracking(self):
"""Track the ball using the feed from top and bottom camera.
Returns
-------
bool
True if robot is nicely aligned to ball; else False.
"""
cams = [self.upper_camera, self.lower_camera]
in_sight = False
for cam in cams:
ball_angles = self.get_ball_angles_from_camera(cam)
if ball_angles is not None:
x, y = ball_angles
in_sight = True
self.loss_counter = 0
break
if not in_sight:
print('No ball in sight')
self.loss_counter += 1
# if ball is not in sight for more than five consecutive frames,
# start a ball scan
if self.loss_counter > 5:
self.speak("Where is the ball? I am searching for it")
self.ball_scan()
return False
# turn to ball, if the angle between the ball and the robot is too big
if abs(x) > 0.15:
# self.speak('Align to the ball')
self.mover.stop_moving()
self.turn_to_ball(x, y)
return False
else:
return True
def run_to_ball(self):
self.mover.move_to(1, 0, 0)
def turn_to_ball(self, ball_x, ball_y, tol=0.05):
"""Align robot to the ball.
If head is not centered at the ball (within tolerance), then
turn head to ball. If after that the angle of head to body
becomes too big, rotate the body by the head angle and
simultaneously rotate head into 0 position to achieve alignment.
"""
# only the x ball angle is relevant for alignment
d_yaw, d_pitch = ball_x, 0
print('ball yaw:', d_yaw)
# center head at the ball
if (abs(d_yaw) > 0.01):
self.mover.change_head_angles(d_yaw, d_pitch,
abs(d_yaw) / 2)
sleep(1)
self.mover.wait()
yaw = self.mover.get_head_angles()[0]
print('head yaw', yaw)
# align body with the head
if abs(yaw) > tol:
print('Going to rotate')
self.speak("Going to rotate")
self.mover.set_head_angles(0, 0, 0.5)
self.mover.move_to(0, 0, yaw)
self.mover.wait()
def align_to_ball(self):
ball_angles = self.get_ball_angles_from_camera(self.lower_camera)
if ball_angles is None:
raise ValueError('No ball')
x, y = ball_angles
goal_x, goal_y = 0.115, 0.32
dx, dy = goal_x - x, goal_y - y
if abs(dx) < 0.05 and abs(dy) < 0.05:
print(x, y)
return True
if abs(dy) > 0.05:
self.mover.move_to(dy * 0.5, 0, 0)
self.mover.wait()
if abs(dx) > 0.05:
self.mover.move_to(0, -dx * 0.5, 0)
self.mover.wait()
return False
def align_to_goal(self):
ball_angles = self.get_ball_angles_from_camera(self.lower_camera)
if ball_angles is None:
self.speak("Cannot see the ball")
#raise ValueError('No ball')
return false
x, y = ball_angles
print(x, y)
self.speak("Turn to ball")
self.turn_to_ball(x, y, tol=0.15)
goal_center_x = None
for i in range(3):
if goal_center_x is None:
goal_center_x = self.get_goal_center_angle_from_camera(
self.upper_camera
)
print('Goal center:', goal_center_x)
if goal_center_x is not None and abs(goal_center_x) < 0.1:
self.speak("Goal and ball are aligned")
print('Goal ball aligned!')
#raise SystemExit
return True
if y > 0.35:
self.speak("moving backward")
self.mover.move_to(-0.05, 0, 0)
self.mover.wait()
# return False
elif y < 0.25:
self.speak("moving forward")
self.mover.move_to(0.05, 0, 0)
self.mover.wait()
# return False
self.mover.move_to(0, 0.2, 0)
self.speak("Moving sideways")
print('Moving sideways')
self.mover.wait()
print('Finished moving')
return False
def close(self):
self.mover.rest()
self.upper_camera.close()
self.lower_camera.close()
def ball_and_goal_search(self):
ball_x = None
goal_center_x = None
angles = [0, -pi/6, -pi/3, pi/6, pi/3]
for angle in angles:
self.mover.set_head_angles(angle, 0)
sleep(0.5)
for i in range(5):
print(i, goal_center_x)
if goal_center_x is None:
gcx = self.get_goal_center_angle_from_camera(
self.upper_camera
)
goal_center_x = gcx + angle if gcx is not None else None
print('Goal found: ' + str(goal_center_x)
if goal_center_x is not None
else 'Goal not found at ' + str(angle))
if ball_x is None:
bx = self.get_ball_angles_from_camera(
self.lower_camera, mask=False
)
ball_x = bx[0] + angle if bx is not None else None
print('Ball found: ' + str(ball_x) if ball_x is not None
else 'Ball not found at ' + str(angle))
if ball_x is not None and goal_center_x is not None:
return ball_x, goal_center_x
return None
# ____________________ STRIKER __________________________
#
# +----> Ball tracking (see below) <-------------+
# | |
# | | |
# | | |
# | v |
# | Ball in lower cam? |
# | / \ |
# lost | yes / \ cannot do |
# ball | v v |
# +-- Goal align Ball is only in top camera --+
# | Move closer.
# |
# successful |
# v
# Kick it! (Fancy or simple)
#
# _______________________________________________________
# ____________________ TRACKING _________________________
#
# yes
# check if ball visible ---> rotate head to the ball
# ^ | |
# | | no |
# | v |
# +--- ball scan rotation |
# | |
# | no V
# | +---------- already rotating body?
# | | |
# | v | yes
# | head angle too big? v
# | / \ head angle
# | yes / \ no is below threshold?
# | v v | |
# | stop successful | no | yes
# | moving exit | v
# +----- and start | stop rotating body
# | rotating body | |
# | | |
# +---------------------------------+---------+
#
# _______________________________________________________
if __name__ == '__main__':
cfg = read_config()
striker = Striker(
nao_ip=cfg['ip'],
nao_port=cfg['port'],
res=cfg['res'],
ball_hsv=cfg['ball'],
goal_hsv=cfg['goal'],
field_hsv=cfg['field'],
ball_min_radius=cfg['ball_min_radius'],
run_after=False
)
# allow additional arguments when running the function like
# stand
# rest
# kick
# if no argument is given the state machine is run
parser = argparse.ArgumentParser()
parser.add_argument("-s", "--stand", action="store_true",
help="let the robot stand up")
parser.add_argument("-k", "--kick", action="store_true",
help="let the robot do a fancy kick")
parser.add_argument("-r", "--rest", action="store_true",
help="let the robot rest")
args = parser.parse_args()
if args.stand:
striker.mover.stand_up()
elif args.rest:
striker.mover.rest()
# perform a fancy kick
elif args.kick:
striker.mover.stand_up()
striker.mover.kick()
striker.mover.rest()
# perform normal state-machine if no input argument is given
# (see diagram above)
else:
try: # Hit Ctrl-C to stop, cleanup and exit
state = 'tracking'
# t = None
while True:
# meassure time for debbuging
loop_start = time()
print('State:', state)
# striker.speak(str(state))
if state == 'tracking':
# start ball approach when ball is visible
if striker.ball_tracking():
striker.speak("ball_approach")
state = 'ball_approach'
elif state == 'ball_approach':
ball_in_lower = striker.get_ball_angles_from_camera(
striker.lower_camera
)
print(ball_in_lower)
if (ball_in_lower is not None and ball_in_lower[1] > 0):
print('Ball is close enough, stop approach')
striker.mover.stop_moving()
striker.speak('Align to goal')
state = 'goal_align'
else:
print('Continue running')
striker.run_to_ball()
state = 'tracking'
elif state == 'simple_kick':
# striker.mover.set_head_angles(0,0.25,0.3)
print('Doing the simple kick')
# just walk a short distance forward, ball should be near
# and it will probably be kicked in the right direction
striker.speak("Simple Kick")
striker.mover.move_to(0.3, 0, 0)
striker.mover.wait()
state = 'tracking'
elif state == 'align':
striker.mover.set_head_angles(0, 0.25, 0.3)
sleep(0.5)
try:
success = striker.align_to_ball()
sleep(0.3)
if success:
state = 'kick'
except ValueError:
striker.mover.set_head_angles(0, 0, 0.3)
state = 'tracking'
elif state == 'goal_align':
# print(striker.ball_and_goal_search())
if striker.align_to_goal():
state="simple_kick"
elif state == 'kick':
print('KICK!')
striker.mover.kick()
break
loop_end = time()
print('Loop time:', loop_end - loop_start)
print('\n\n')
finally:
striker.close()