Files
kick-it/pykick/movements.py

152 lines
5.0 KiB
Python

from time import sleep
from math import radians
from naoqi import ALProxy
class NaoMover(object):
# fancy kick
KICK_SEQUENCE = [
# base_or_kicking, unsymmetric, joint, angle
# lift the arm
[[(0, 1, 'ShoulderRoll', -70)], 0.5],
# lean to the side using the ankle joints
[[(0, 1, 'AnkleRoll', -10),
(1, 1, 'AnkleRoll', -10)],
1],
# lift the foot using the knee joint and the ankle joint
[[(1, 0, 'KneePitch', 90),
(1, 0, 'AnklePitch', -40)],
0.7,],
# kick-it!
[[(1, 0, 'HipPitch', -45),
(1, 0, 'KneePitch', 10),
(1, 0, 'AnklePitch', 0)],
0.3],
# prepare to return into standing position
[[(1, 0, 'KneePitch', 40),
(1, 0, 'AnklePitch', 10)],
1,],
]
def __init__(self, nao_ip, nao_port=9559):
nao_ip = bytes(nao_ip)
self.mp = ALProxy('ALMotion', nao_ip, nao_port)
self.pp = ALProxy('ALRobotPosture', nao_ip, nao_port)
ap = ALProxy("ALAutonomousLife", nao_ip, nao_port)
if ap.getState() != "disabled":
ap.setState('disabled')
self.set_head_stiffness()
self.set_hand_stiffness()
self.set_arm_stiffness()
self.set_hip_stiffness()
self.set_knee_stiffness()
self.set_ankle_stiffness()
self.ready_to_move = False
def kick(self, foot='L'):
self.set_arm_stiffness(0.8)
self.set_hip_stiffness(0.8)
self.set_knee_stiffness(0.8)
self.set_ankle_stiffness(1)
if foot == 'L':
sides = ['R', 'L']
elif foot == 'R':
sides = ['L', 'R']
for motion, wait in self.KICK_SEQUENCE:
joints = []
angles = []
for part in motion:
print(part)
side, unsymmetric, joint, angle = part
if foot == 'R' and unsymmetric:
angle *= -1
joints.append(sides[side] + joint)
angles.append(radians(angle))
self.mp.angleInterpolation(joints, angles, wait, True)
# sleep(wait)
self.stand_up(0.5)
self.set_arm_stiffness()
self.set_hip_stiffness()
self.set_knee_stiffness()
self.set_ankle_stiffness()
def stand_up(self, speed=0.8):
self.set_arm_stiffness(0.9)
self.set_hand_stiffness(0.9)
self.pp.goToPosture('StandInit', speed)
self.set_hand_stiffness()
self.set_arm_stiffness()
def rest(self):
self.mp.rest()
self.ready_to_move = False
def set_head_stiffness(self, stiffness=0.5):
self.mp.setStiffnesses("Head", stiffness)
def set_hand_stiffness(self, stiffness=0.0):
self.mp.setStiffnesses("RHand", stiffness)
self.mp.setStiffnesses("LHand", stiffness)
self.mp.setStiffnesses("LWristYaw", stiffness)
self.mp.setStiffnesses("RWristYaw", stiffness)
def set_arm_stiffness(self, stiffness=0.3):
self.mp.setStiffnesses("LShoulderPitch", stiffness)
self.mp.setStiffnesses("LShoulderRoll", stiffness)
self.mp.setStiffnesses("LElbowRoll", stiffness)
self.mp.setStiffnesses("LElbowYaw", stiffness)
self.mp.setStiffnesses("RShoulderPitch", stiffness)
self.mp.setStiffnesses("RShoulderRoll", stiffness)
self.mp.setStiffnesses("RElbowRoll", stiffness)
self.mp.setStiffnesses("RElbowYaw", stiffness)
def set_hip_stiffness(self, stiffness=0.6):
self.mp.setStiffnesses("LHipYawPitch", stiffness)
self.mp.setStiffnesses("LHipPitch", stiffness)
self.mp.setStiffnesses("RHipYawPitch", stiffness)
self.mp.setStiffnesses("RHipPitch", stiffness)
self.mp.setStiffnesses("LHipRoll", stiffness)
self.mp.setStiffnesses("RHipRoll", stiffness)
def set_ankle_stiffness(self, stiffness=0.6):
self.mp.setStiffnesses("LAnklePitch", stiffness)
self.mp.setStiffnesses("LAnkleRoll", stiffness)
self.mp.setStiffnesses("RAnklePitch", stiffness)
self.mp.setStiffnesses("RAnkleRoll", stiffness)
def set_knee_stiffness(self, stiffness=0.6):
self.mp.setStiffnesses("LKneePitch", stiffness)
self.mp.setStiffnesses("RKneePitch", stiffness)
def get_head_angles(self):
return self.mp.getAngles(('HeadYaw', 'HeadPitch'), False)
def change_head_angles(self, d_yaw, d_pitch, speed=0.5):
self.mp.changeAngles(('HeadYaw', 'HeadPitch'),
(d_yaw, d_pitch), speed)
def set_head_angles(self, yaw, pitch, speed=0.5):
self.mp.setAngles(('HeadYaw', 'HeadPitch'),
(yaw, pitch), speed)
def move_to(self, front, side, rotation, wait=False):
if not self.ready_to_move:
self.mp.moveInit()
self.ready_to_move = True
self.mp.post.moveTo(front, side, rotation)
def wait(self):
self.mp.waitUntilMoveIsFinished()
def stop_moving(self):
print('STOOOP')
self.mp.stopMove()