\documentclass[conference]{IEEEtran} % \IEEEoverridecommandlockouts % The preceding line is only needed to identify funding in the first footnote. % If that is unneeded, please comment it out. \usepackage{cite} \usepackage{amsmath,amssymb,amsfonts} % \usepackage{algorithmic} \usepackage{graphicx} \usepackage{textcomp} \usepackage{xcolor} \usepackage{subcaption} \usepackage[colorlinks]{hyperref} \usepackage{fancyhdr} \pagestyle{fancy} \rhead{\thepage} \lhead{Humanoid Robotic Systems} \def\BibTeX{{\rm B\kern-.05em{\sc i\kern-.025em b}\kern-.08em T\kern-.1667em\lower.7ex\hbox{E}\kern-.125emX}} \begin{document} \title{TUM ICS Humanoid Robotic Systems \\ ``Teleoperating NAO''} \author{Pavel Lutskov, Luming Li, Lukas Otter and Atef Kort} \maketitle \section{Project Description} In this semester the task of our group was to program a routine for teleoperation of a NAO robot. Using the ArUco markers, placed on the operator's chest and hands, the position and the posture of the operator should have been determined by detecting the markers' locations with a webcam, and then the appropriate commands should have been sent to the robot to imitate the motions of the operator. The overview of the process can be seen in \autoref{fig:overview}. The main takeaway from fulfilling this objective was practicing the skills that we acquired during the Humanoid Robotic Systems course and to get familiar with the NAO robot as a research and development platform. \begin{figure}[h] \centering \includegraphics[width=\linewidth]{figures/teleoperation_overview.png} \caption{Overview of the defined states and their transistions.} \label{fig:overview} \end{figure} In closer detail, once the markers are detected, their coordinates relative to the webcam are extracted. The position and the orientation of the user's chest marker is used to control the movement of the NAO around the environment. We call this approach a ``Human Joystick'' and we describe it in more detail in \autoref{ssec:navigation}. The relative locations of the chest and hand markers can be used to determine the coordinates of the user's end effectors (i.e.\ hands) in the user's chest frame. In order for the NAO to imitate the arm motions, these coordinates need to be appropriately remapped into the NAO torso frame. With the knowledge of the desired coordinates of the hands, the commands for the NAO joints can be calculated by using the Cartesian control approach. We present a thorough discussion of the issues we had to solve and the methods we used for arm motion imitation in \autoref{ssec:imitation}. Furthermore, in order to enable the most intuitive teleoperation, a user interface was needed to be developed. In our system, we present the operator with a current estimation of the operator's pose, a sensor feedback based robot pose, as well as with the camera feed from both NAO's cameras and with the webcam view of the operator. In order for the user to be able to give explicit commands to the robot, such as a request to open or close the hands or to temporarily suspend the operation, we implemented a simple voice command system. Finally, to be able to accommodate different users and to perform control in different conditions, a small calibration routine was developed, which would quickly take a user through the process of setting up the teleoperation. We elaborate on the tools and approaches that we used for implementation of the user-facing features in \autoref{ssec:interface}. An example task, that can be done using our teleoperation package might be the following. The operator can safely and precisely navigate the robot through an uncharted environment with a high number of obstacles to some lightweight object, such as an empty bottle, then make the robot pick up that object and bring the object back to the operator. Thanks to the high precision of the arm motions and the constant operator input, the robot is able to pick up an object of different shapes and sizes, applying different strategies when needed. We demonstrate the functioning of our system in the supporting video. We used ROS \cite{ros} as a framework for our implementation. ROS is a well-established software for developing robot targeted applications with rich support infrastructure and modular approach to logic organization. For interacting with the robot we mainly relied on the NAOqi \cite{naoqi} Python API. The advantage of using Python compared to C++ is a much higher speed of development and a more concise and readable resulting code. We, therefore, used C++ only for the most computationally intensive parts of our program, such as the ArUco marker detection, because of the efficiency of the C++. \section{System Overview} \subsection{Vision}\label{ssec:vision} The foundational building block of our project is a computer vision system for detection of the position and the orientation of ArUco markers \cite{aruco}. In our implementation we follow closely the HRS Tutorial 4 and leverage the functionality of the ROS ArUco library. One major difference from the lecture, however, lies in finding the calibration matrix of the camera. In the tutorial we could retrieve the camera intrinsics of the NAO's camera through a call to the NAO API. In our case, however, a third-party webcam was used, the intrinsics of which we didn't know. In order to find the camera matrix, we used a common approach based on the calculation of a homography matrix through a search for correspondent points in a series of planar scenes \cite{homography}. In particular, we used three checkerboard patterns and the Camera Calibration Toolbox for Matlab \cite{cam-toolbox}. Our experiments confirmed that the positions and the orientations of the ArUco markers are calculated correctly, and therefore the calibration was correct. On the higher level, we extract the coordinates of the ArUco markers in the webcam frame, then apply a rotational transformation, so that the Z-coordinate of the markers correctly corresponds to the height \footnote{In the camera frame the Z-coordinate is parallel to the camera axis.}. Finally, we publish the transforms of the markers with respect to the \verb|odom| frame \footnote{The choice of the parent frame is arbitrary as long as it is consistent throughout the project.} using the ROS \verb|tf|. \begin{figure} \centerline{\includegraphics[width=0.8\linewidth]{figures/aruco.png}} \caption{ArUco marker detection on the operator.} \label{fig:aruco-detection} \end{figure} \subsection{Interface}\label{ssec:interface} \paragraph{Speech Commands} Based on NAOqi API and NAO's built-in voice recognition, we built a Python speech recognition server, providing a ROS action as a means of accessing it. It was possible to reuse the results of the HRS Tutorial 7, where a speech recognition node was already implemented. Those results, however, were not flexible enough for our purposes, and making the necessary adjustments was more time-consuming than implementing a node in Python from scratch. It was our design constraint, that the robot only accepts commands which lead to state changes that are reachable from the current state. We will provide further detail on how the state dependency is implemented and how the speech recognition is integrated with our system in \autoref{sec:integration}. \begin{table}[h] \centering \begin{tabular}{|c|c|c|} \hline \textbf{Command}&\textbf{Action}&\textbf{Available in state} \\ \hline ``Go'' & Wake Up & Sleep \\ \hline ``Kill'' & Go to sleep & Idle, Imitation \\ \hline ``Arms'' & Start imitation & Idle \\ \hline ``Stop'' & Stop imitation & Imitation \\ \hline ``Open'' & Open hands & Idle, Imitation \\ \hline ``Close'' & Close hands & Idle, Imitation \\ \hline \end{tabular} \caption{Commands of the speech recognition module} \label{tab:speech-states} \end{table} The \autoref{tab:speech-states} depicts the list of available commands, depending on the state of the system. We tried to make those as short and distinguishable as possible in order to minimize the number of misunderstood commands. As a confirmation, the NAO repeats the recognized command, or says ``nope'' if it detected some speech but couldn't recognize a valid command. Such brevity greatly speeds up the speech-based interaction, compared to the case if NAO would talk in full sentences. \paragraph{Calibration} In order to make our system more robust, we have included a routine to calibrate it for different users. It can run as an optional step before the execution of the main application. Within this routine different threshold values, which are required for the ``Human Joystick'' approach that is used to control the NAO's walker module, as well as various key points, which are needed to properly map the operator's arm motions to the NAO, are determined. When the module is started, the NAO is guiding the operator through a number of recording steps via spoken prompts. After a successful completion of the calibration process, the determined values are written to the \textit{YAML-file} \verb|config/default.yaml| \cite{yaml}. This file can then be accessed by the other nodes in the system. \paragraph{Teleoperation Interface} In order to make it possible to operate the NAO without visual contact, we have developed a teleoperation interface. It allows the operator to receive visual feedback on the NAO as well as an estimation of the operators current pose and of the buffer and movement zones which are needed to navigate the robot. The NAO-part contains feeds of the top and bottom cameras on the robot's head. These were created by subscribing to their respective topics using the \verb|rqt_gui| package. Moreover, it additionally consists of a visualization of the NAO in rviz. For this, the robot's joint positions are displayed by subscribing to the \verb|tf| topic where the coordinates and the different coordinate frames are published. We further used the \verb|nao_meshes| package to render a predefined urdf-3D-model of the NAO. It is shown in \autoref{fig:rviz-nao-model}. Furthermore, the interface also presents an estimation of the current pose of the operator as well as the control zones for our "Human Joystick" approach in an additional \textit{rviz} window. For this, we created a separate node that repeatedly publishes a model of the operator and the zones consisting of concentric circles to \textit{rviz}. Initially, the \textit{YAML-file} that contains the parameters which were determined within the system calibration is read out. According to those, the size of circles that represent the control zones are set. Further, the height of the human model is set to 2.2 times the determined arm-length of the operator. The size of the other body parts is then scaled dependent on that height parameter and predefined weights. We tried to match the proportions of the human body as good as possible with that approach. The position of the resulting body model is bound to the determined location of the Aruco marker on the operators chest, which was again received by subscription to the \verb|tf| topic. Thus, since the model is recreated and re-published in each iteration of the node it is dynamically moving with the operator. Moreover, for a useful interface it was crucial to have a dynamic representation of the operator's arms in the model. After several tries using the different marker types (e.g. cylinders and arrows) turned out to be too elaborate to implement, we decided to use markers of the type \textit{line-strip} starting from points at shoulders and ending on points on the hands for the model's arms. By using the shoulder points that were defined in the body model and locking the points on the hands to the positions that were determined for the markers in the operators hands, we finally created a model that represents the operators arm position's and thereby provides support for various tasks such as grabbing an object. The final model is shown in figure \autoref{fig:rviz-human-model}. Just for reference, we also included a marker of type \textit{sphere} that depicts the position of the recording webcam. In addition, we added camera feed showing the operator. Within the feed ArUco markers are highlighted once they are detected. This was done by including the output of the ArUco detection module in the interface. A sample output is shown in figure \autoref{fig:aruco-detection}. \begin{figure} \centering %\hfill \begin{subfigure}[b]{0.4\linewidth} \includegraphics[width=\linewidth]{figures/interface_nao.png} \caption{} %{{\small $i = 1 \mu m$}} \label{fig:rviz-nao-model} \end{subfigure} \begin{subfigure}[b]{0.4\linewidth} \includegraphics[width=\linewidth]{figures/rviz_human.png} \caption{} %{{\small $i = -1 \mu A$}} \label{fig:rviz-human-model} \end{subfigure} \caption{NAO and operator in rviz.} \label{fig:interface} \end{figure} \subsection{Navigation}\label{ssec:navigation} Next, our system needed a way for the operator to command the robot to a desired location. Furthermore, the operator has to be able to adjust the speed of the robot's movement. To achieve this we use the approach that we call the ``Human Joystick''. We implement this approach in a module called \verb|walker|. Through the calibration procedure we determine the initial position of the operator. Furthermore, we track the position of the operator by locating the ArUco marker on the operator's chest. Then, we can map the current position of the user to the desired direction and speed of the robot. For example, if the operator steps to the right from the initial position, then the robot will be moving to the right until the operator returns back into the initial position. The further the operator is from the origin, the faster will the robot move. In order to control the rotation of the robot, the operator can slightly turn the body clockwise or counterclockwise while being in the initial position so that the marker can still be detected by the webcam. The speed of the rotation can also be controlled by the magnitude of the operator's rotation. The process is schematically illustrated in \autoref{fig:joystick}. \begin{figure} \centering \includegraphics[width=0.8\linewidth]{figures/usr_pt.png} \caption{``Human Joystick''.} \label{fig:joystick} \end{figure} There is a small region around the original position, called the Buffer Zone, in which the operator can stay without causing the robot to move. As soon as the operator exceeds the movement threshold into some direction, the robot will slowly start moving in that direction. We use the following relationship for calculating the robot's speed: $$v = v_{min} + \frac{d - d_{thr}}{d_{max} - d_{thr}}(v_{max} - v_{min})$$ Here, $d$ denotes the operator's distance from the origin in that direction, $d_{thr}$ is the minimum distance required for starting the movement and the $d_{max}$ is the boundary of the control zone; $d_{thr}$ and $d_{max}$ are determined through the calibration process. Currently, there can only be movement in one direction at a time, so in case the operator exceeds the threshold in more than one direction, the robot will move in the direction with the higher precedence. The forwards-backwards motion has the highest precedence, then goes the sideways motion and, finally, the rotation. Our test have shown, that having the control over the speed is crucial for the success of the teleoperation. The alignment to an object is impossible if the robot is walking at its maximum speed, on the other hand walking around the room at a fraction of the maximum speed is too slow. \subsection{Imitation}\label{ssec:imitation} One of the main objectives of our project was the imitation of the operator arm motions by the NAO. In order to perform this, first the appropriate mapping between the relative locations of the detected ArUco markers and the desired hand positions of the robot needs to be calculated. Then, based on the target coordinates, the robot joint rotations need to be calculated. \paragraph{Posture Retargeting} First, let us define the notation of the coordinates that we will use to describe the posture retargeting procedure. Let $r$ denote the 3D $(x, y, z)$ coordinates, then the subscript defines the object which has these coordinates, and the superscript defines the coordinate frame in which these coordinates are taken. So, for example, $r_{hand,NAO}^{torso,NAO}$ gives the coordinate of the hand of the NAO robot in the frame of the robot's torso. \begin{figure} \centering %\hfill \begin{subfigure}[b]{0.45\linewidth} \includegraphics[width=\linewidth]{figures/operator_frames.png} \caption{Operator's chest and shoulder frames.} %{{\small $i = 1 \mu m$}} \label{fig:operator-frames} \end{subfigure} \begin{subfigure}[b]{0.45\linewidth} \includegraphics[width=\linewidth]{figures/robot_torso.png} \caption{NAO's torso frame.} %{{\small $i = -1 \mu A$}} \label{fig:nao-frames} \end{subfigure} \caption{Coordinate frames.} \label{fig:coord-frames} \end{figure} After the ArUco markers are detected and published on ROS \verb|tf|, as was described in \autoref{ssec:vision}, we have the three vectors $r_{aruco,chest}^{webcam}$, $r_{aruco,lefthand}^{webcam}$ and $r_{aruco,righthand}^{webcam}$. We describe the retargeting for one hand, since it is symmetrical for the other hand. We also assume that the user's coordinate systems have the same orientation, with the z-axis pointing upwards, the x-axis pointing straight into webcam and the y-axis to the left of the webcam \footnote{This assumption holds, because for the imitation mode the user always faces the camera directly and stands straight up. We need this assumption for robustness against the orientation of the chest marker, since it can accidentally get tilted. If we would bind the coordinate system to the chest marker completely, we would need to place the marker on the chest firmly and carefully, which is time consuming.}. Therefore, we can directly calculate the hand position in the user chest frame by the means of the following equation: $$r_{hand,user}^{chest,user} = r_{aruco,hand}^{webcam} - r_{aruco,chest}^{webcam}$$ Next, we remap the hand coordinates in the chest frame into the user shoulder frame, using the following relation: $$r_{hand,user}^{shoulder,user} = r_{hand,user}^{chest,user} - r_{shoulder,user}^{chest,user}$$ We know the coordinates of the user's shoulder in the user's chest frame from the calibration procedure, described in \autoref{ssec:interface}. Now, we perform the retargeting of the user's hand coordinates to the desired NAO's hand coordinates in the NAO's shoulder frame with the following formula: $$r_{hand,NAO}^{shoulder,NAO} = \frac{L_{arm,NAO}}{L_{arm,user}} r_{hand,user}^{shoulder,user}$$ As before, we know the length of the user's arm through calibration and the length of the NAO's arm through the specification provided by the manufacturer. A final step of the posture retargeting is to obtain the coordinates of the end effector in the torso frame. This can be done through the following relation: $$r_{hand,NAO}^{torso,NAO} = r_{hand,NAO}^{shoulder,NAO} + r_{shoulder,NAO}^{torso,NAO}$$ The coordinates of the NAO's shoulder in the NAO's torso frame can be obtained through a call to the NAOqi API. Now that the desired positions of the NAO's hands are known, the appropriate joint motions need to be calculated by the means of Cartesian control. \paragraph{Cartesian Control} At first, we tried to employ the Cartesian controller that is shipped with the NAOqi SDK. We soon realized, however, that this controller was unsuitable for our task, because of the two significant limitations. The first problem with the NAO's controller is that it freezes if the target is being updated too often: the arms of the robot start to stutter, and then make a final erratic motion once the program is terminated. However, arm teleoperation requires smoothness and therefore frequent updates of the target position, and the NAO controller didn't fit these requirements. A possible reason for such behavior could be a bug in the implementation, and it might be possible that this problem was fixed in the later versions of the NAOqi SDK. Secondly, the controller of the NAO is not robust against \textit{singularities}. Singularities occur, when the kinematic chain loses one or more degrees of freedom, and so in order to reach a desired position, the joint motors must apply infinite torques. Practically, for the imitation task this would mean that once the robot has its arms fully stretched, the arms would execute violent erratic motions which would hurt the robot or cause it to lose balance. Therefore, we needed to implement our own Cartesian controller, which would allow us to operate the robot smoothly and don't worry about the singularities. In our case, the output of the Cartesian controller are the 4 angles of the rotational joints for the shoulder and the elbow part of each arm of the NAO robot. The angle speeds for the joints can be calculated using the following formula: $$\dot{\theta} = J^{-1}\dot{r}$$ In here $\dot{r}$ is the desired speed of the end effector and $\dot{theta}$ is the vector of the necessary joint angular speeds. $J$ is the Jacobian matrix \cite{jacobian}. The Jacobian matrix gives the relationship between the joint angle speed and the resulting speed of the effector on the end of the kinematic chain which the Jacobian matrix describes. We now apply a common simplification and state that $$\Delta \theta \approx J^{-1}\Delta r$$ Here $\Delta$ is a small change in angle or the position. We use $$\Delta r = \frac{r_{desired} - r_{current}}{K},\ K = 10$$ In this formula $r_{desired}$ denotes the 3D position of the target, which is the result of the posture retargeting, namely $r_{hand,NAO}^{torso,NAO}$ \footnote{ In here we mean not the real position of the NAO's hand, but the desired position calculated from the user's hand position. The real position of the NAO's hand is the $r_{current}$. The proper distinguishing would require even further abuse of notation. }. We want the $r$ to make a small movement in the direction of the desired position. Now we need to calculate a Jacobian matrix. There are 2 main ways to determine the Jacobian matrix. The first way is the numerical method, where this approximation is done by checking how the end effector moves with small joint angle changes. For this we can approximate each column of the Jacobian Matrix as follows: $$ J_j = \frac{\partial r}{\partial\theta_j} \approx \frac{\Delta r}{\Delta\theta_j} = \left( \begin{array}{ccc} \frac{\Delta r_x}{\Delta\theta_j} & \frac{\Delta r_y}{\Delta\theta_j} & \frac{\Delta r_z}{\Delta\theta_j} \end{array} \right)^{T} $$ We tested this approach, the results, however, were rather unstable, and due to the lack of time we didn't investigate the possible ways to make this approach perform better. A possible reason for bad performance of this method could be the imprecise readings from the NAO's joint sensors and the imprecise calculation of the position of the end effector, also performed by the NAO internally. The other method that we employed was to calculate the Jacobian matrix analytically. Since only rotational joints were available, the approximation for the Jacobian matrix, which is the tangent in rotational joints, can be calculated using the cross product between the rotational axis of a joint, denoted by $e_j$, and the rotational vector $r_{end}-r_{j}$, where $r_{end}$ is the position of the end effector (i.e.\ hand) and $r_{j}$ is the position of the joint. The following relation gives us one column of the Jacobian matrix. $$ J_j = \frac{\partial r_{end}}{\partial\theta_j} = (e_j \times (r_{end}-r_j)) $$ We can get the rotational axis of a joint and the position of the joint in the torso frame through NAOqi API. This can be repeated for each rotational joint until the whole matrix is filled. The next step for the Cartesian controller is to determine the inverse Jacobian matrix for the inverse kinematic. For this singular value decomposition is used, which is given by $$J = U\Sigma V^T$$ Then, the inverse can be calculated by $$J^{-1} = V \Sigma^{-1} U^T$$ One advantage of this approach is that it can be employed to find a pseudoinverse of a non-square matrix. Furthermore, the diagonal matrix $\Sigma$ has the $J$'s singular values in its main diagonal. If any of the singular values are close to zero, this means that the $J$ has lost rank and therefore the singularity occurs. We can calculate $$\Sigma^{-1} = (\frac{1}{\Sigma})^T$$ Then we can avoid the singularity behavior by setting to $0$ the entries in $\Sigma^{-1}$ that are above a threshold value $\tau = 50$, which we determined through experimentation. The final control objective for the current loop iteration can be stated as: $$\theta_{targ} = \theta_{cur} + \Delta\theta$$ Our test have shown, that our controller doesn't have the freezing behavior, which is present in the NAO's own controller, and therefore the target of the control can be updated with arbitrary frequency. Furthermore, our controller shows no signs of producing violent arm motions, which means that our strategy for handling singularities was effective. The implementation for the whole imitation routine resides in the \verb|imitator| module of our system. \section{System Implementation and Integration}\label{sec:integration} Now that the individual modules were designed and implemented, the whole system needed to be assembled together. The state machine that we designed can be seen in the \autoref{fig:overview}. The software package was organized as a collection of ROS nodes, controlled by a single master node. The master node keeps track of the current system state, and the slave nodes consult with the master node to check if they are allowed to perform an action. To achieve this, the master node creates a server for a ROS service, named \verb|inform_masterloop|, with this service call taking as arguments a name of the caller and the desired action and responding with a Boolean value indicating, whether a permission to perform the action was granted. The master node can then update the system state based on the received action requests and the current state. Some slave nodes, such as the walking or imitation nodes run in a high-frequency loop, and therefore consult with the master in each iteration of the loop. Other nodes, such as the fall detector, only inform the master about the occurrence of certain events, such as the fall or fall recovery, so that the master could deny requests for any activities, until the fall recovery is complete. \begin{figure}[h] \centering \includegraphics[width=0.9\linewidth]{figures/sys_arch.png} \caption{Overview of the interactions in the system.} \label{fig:impl_overview} \end{figure} We will now illustrate our architecture by using interaction between the walker node and the master node as an example. This interaction is depicted in the \autoref{fig:master-walker}. The walker node subscribes to the \verb|tf| transform of the chest ArUco marker, and requests a position update every 0.1 seconds. If in the current cycle the marker happens to be outside of the buffer zone (see \autoref{fig:joystick}), or the rotation of the marker exceeds the motion threshold, the walker node will ask the master node for a permission to start moving. The master node will receive the request, and if the current state of the system is either \textit{walking} or \textit{idle} (see \autoref{fig:overview}), then the permission will be granted and the system will transit into the \textit{walking} state. If the robot is currently imitating the arm motions or has not yet recovered from a fall, then the permission will not be granted and the system will remain in its current state \footnote{We did research a possibility of automatic switching between walking and imitating, so that the robot always imitates when the operator is within the buffer zone, and stops imitating as soon as the operator leaves the buffer zone, but this approach requires more skill and concentration from the operator, so the default setting is to explicitly ask the robot to go into imitating state and back into idle.}. The walker node will then receive the master's response, and in case it was negative, any current movement will be stopped and the next cycle of the loop will begin. In case the permission was granted, the walker will calculate the direction and the speed of the movement, based on the marker position, and will send a command to the robot over the NAOqi API to start moving. We use a non-blocking movement function, so that the movement objective can be updated with every loop iteration. Finally, if the marker is within the buffer zone, the robot will be commanded to stop by the walker node, and the master will be informed, that the robot has stopped moving. Since in this case the walker node gives up the control, the permission from the master doesn't matter. \begin{figure}[h] \centering \includegraphics[width=0.9\linewidth]{figures/master_walker.png} \caption{Interaction between master and walker modules.} \label{fig:master-walker} \end{figure} A final piece of our system is the speech-based command interface. Since in our system the acceptable commands vary between states, the speech recognition controller must be aware of the current state of the system, therefore the master node is responsible for this functionality. The master node runs an auxiliary loop, in which a recognition target is sent to the speech server node, described in \autoref{ssec:interface}. If a relevant word is detected, master receives the result and updates the state accordingly and then sends a new recognition target. If a state change occurred before any speech was detected, then the master sends a cancellation request to the speech server for the currently running objective and, again, sends a new target. \section{Conclusion and Possible Drawbacks} Upon completion of this project, our team successfully applied the knowledge that we acquired during the HRS lectures and tutorials to a complex practical task. We implemented an easy to use prototype of a teleoperation system, which is fairly robust to the environmental conditions. Furthermore, we researched several approaches to the implementation of the Cartesian control, and were able to create a Cartesian controller, which is superior to the NAO's built-in one. Finally, we extensively used ROS and now can confidently employ ROS in the future projects. Our resulting system has a few drawbacks, however, and there is room for future improvements. Some of these drawbacks are due to the time constraints, the other ones have to do with the limitations of NAO itself. The first major drawback is the reliance on the NAO's built-in speech recognition for controlling the robot. Because of this, the operator has to be in the same room with the robot, which severely constraints the applicability of the teleoperation system. Furthermore, since the acting robot is the one detecting the speech, it can be susceptible to the sounds it makes during the operation (joint noises, warning notifications). Also, as the live demonstration revealed, using voice-based control in a crowded environment can lead to a high number of false positive detections and therefore instability of the system. A simple solution is to use two NAO robots, one of which is in the room with the operator acting solely as a speech detection tool, and the other one is in another room performing the actions. A saner approach is to apply third-party speech recognition software to a webcam microphone feed, since there are speech-recognition packages for ROS available \cite{ros-speech}. However, because the speech recognition wasn't the main objective of our project, we will reserve this for possible future work. Another important issue, which can be a problem for remote operation are the cables. A NAO is connected to the controlling computer over the Ethernet cable, and also, due to the low capacity of the NAO's battery, the power cord needs to be plugged in most of the time. The problem with this is that without the direct oversight of the operator, it is impossible to know where the cables are relative to the robot, so it is impossible to prevent the robot from tripping over the cables and falling. When it comes to battery power, the NAO has some autonomy; the Ethernet cable, however, cannot be removed because the onboard Wi-Fi of the NAO is too slow to allow streaming of the video feed and joint telemetry. A related issue is a relatively narrow field of view of the NAO's cameras. In a cordless case, the camera feed might be sufficient for the operator to navigate the NAO through the environment. However, picking up the objects when only seeing them through the robot's cameras is extremely difficult, because of the narrow field of view and lack of the depth information. A possible solution to this issue and the previous one, which would enable to operate a NAO and not be in the same room with it, is to equip the robot's room with video cameras, so that some oversight is possible. Finally, there is a problem with the NAO's stability when it walks carrying an object. Apparently, the NAOqi walking controller relies on the movement of the arms to stabilize the walking. It seems that if the arms are occupied by some other task during the walk, the built-in controller doesn't try to intelligently compensate, which has led to a significant number of falls during our experiments. Due to the time constraints, we weren't able to investigate any approaches to make the walking more stable. This, however, can be an interesting topic for future semester projects. \bibliography{references}{} \bibliographystyle{IEEEtran} \end{document}