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\begin{document}
\title{Humanoid Robotic Systems - ``Teleoperating NAO''}
\author{Pavel Lutskov, Luming Li, Lukas Otter and Atef Kort}
\maketitle
\section{Project Description}
In this semester the task of our group was to program a routine for
teleoperation of a NAO robot. Using the ArUco markers, placed on the operator's
chest and hands, the position and the posture of the operator should have been
determined by detecting the markers' locations with a webcam, and then the
appropriate commands should have been sent to the robot to imitate the motions
of the operator. The overview of the
process can be seen in \ref{fig:overview}. The main takeaway from
fulfilling this objective was practicing the skills that we acquired during the
Humanoid Robotic Systems course and to get familiar with the NAO robot as a
research and development platform.
\begin{figure}[h]
\centering
\includegraphics[width=\linewidth]{figures/teleoperation_overview.png}
\caption{Overview of the defined states and their transistions.}
\label{fig:overview}
\end{figure}
In closer detail, once the markers are detected, their coordinates relative to
the webcam are extracted. The position and the orientation of the user's
chest marker is used to control the movement of the NAO around the environment.
We call this approach a ``Human Joystick'' and we describe it in more detail in
\ref{ssec:navigation}.
The relative locations of the chest and hand markers can be used to determine
the coordinates of the user's end effectors (i.e.\ hands) in the user's chest
frame. In order for the NAO to imitate the arm motions, these coordinates need
to be appropriately remapped into the NAO torso frame. With the knowledge of the
desired coordinates of the hands, the commands for the NAO joints can be
calculated by using the Cartesian control approach. We present a thorough
discussion of the issues we had to solve and the methods we used for arm motion
imitation in \ref{ssec:imitation}.
Furthermore, in order to enable the most intuitive teleoperation, a user
interface was needed to be developed. In our system, we present the operator
with a current estimation of the operator's pose, a sensor feedback based robot
pose, as well as with the camera feed from both NAO's cameras and with the
webcam view of the operator. In order for the user to be able to give explicit
commands to the robot, such as a request to open or close the hands or to
temporarily suspend the operation, we implemented a simple voice command system.
Finally, to be able to accommodate different users and to perform control in
different conditions, a small calibration routine was developed, which would
quickly take a user through the process of setting up the teleoperation.
We elaborate on the tools and approaches that we used for implementation of the
user-facing features in \ref{ssec:interface}.
An example task, that can be done using our teleoperation package might be the
following. The operator can safely and precisely navigate the robot through an
uncharted environment with a high number of obstacles to some lightweight
object, such as an empty bottle, then make the robot pick up that object and
bring the object back to the operator. Thanks to the high precision of the arm
motions and the constant operator input, the robot is able to pick up an object
of different shapes and sizes, applying different strategies when needed. We
demonstrate the functioning of our system in the supporting video.
We used ROS as a framework for our implementation. ROS is a well-established
software for developing robot targeted applications with rich support
infrastructure and modular approach to logic organization For interacting
with the robot we mainly relied on the NAOqi Python API. The advantage of using
Python compared to C++ is a much higher speed of development and a more concise
and readable resulting code.
\section{System Overview}
\subsection{Vision}
- Camera calibration
- Aruco marker extraction
- TF world coordinate publishing
\begin{figure}
\centerline{\includegraphics[width=0.8\linewidth]{figures/aruco.png}}
\caption{ArUco marker detection on the operator.}
\label{fig:aruco_detection}
\end{figure}
\subsection{Interface}\label{ssec:interface}
\paragraph{Speech State Machine}
Based on NAOqi API and NAO built-in voice recognition
\begin{table}
\caption{Commands of the speech recognition module}
\begin{center}
\begin{tabular}{|c|c|c|}
\hline
\textbf{Command}&\textbf{Action}&\textbf{Available in state} \\
\hline
``Go'' & Wake Up & Sleep \\
\hline
``Kill'' & Go to sleep & Idle, Imitation \\
\hline
``Arms'' & Start imitation & Idle \\
\hline
``Stop'' & Stop imitation & Imitation \\
\hline
``Open'' & Open hands & Idle, Imitation \\
\hline
``Close'' & Close hands & Idle, Imitation \\
\hline
\end{tabular}
\label{tab_speech_states}
\end{center}
\end{table}
\paragraph{Teleoperation Interface}
In order to make it possible to operate
the NAO without visual contact, a teleoperation interface was developed. This
interface allows the operator to receive visual feedback on the NAO as well as
additional information regarding his own position.
The NAO-part contains video streams of the top and bottom cameras on the robots
head. These were created by subscribing to their respective topics (FIND NAME)
using the \textit{rqt\_gui} package. Moreover, it also consists of a rviz
window which gives a visual representation of the NAO. For this, the robot's
joint positions are displayed by subscribing to the topic tf where the
coordinates and the different coordinate frames are published. We further used
the \textit{NAO-meshes} package to create the 3D model of the NAO.
\begin{figure}
\centering
%\hfill
\begin{subfigure}[b]{0.4\linewidth}
\includegraphics[width=\linewidth]{figures/rviz_human.png}
\caption{}
%{{\small $i = 1 \mu m$}}
\label{fig_human_model}
\end{subfigure}
\begin{subfigure}[b]{0.4\linewidth}
\includegraphics[width=\linewidth]{figures/interface_nao.png}
\caption{}
%{{\small $i = -1 \mu A$}}
\label{fig_nao_model}
\end{subfigure}
\caption{Operator and NAO in rviz.}
\label{fig_interface}
\end{figure}
\subsection{Navigation}\label{ssec:navigation}
- Human Joystick (3dof)
One of the two main feature in our robot is an intuitive navigation tool, which
allows the robot to navigate the environment by tracking the user movements.
By fixing an ArUco marker on the user's chest, we can continuously track its
position and orientation in a three dimensional space and so capture its
motion.
In order to simplify the task we define a buffer zone where the robot can only
track the orientation of the user then depending on which direction the user
will exit the zone the robot will either go forward, backward, left or right.
Also the covered distance will influence the speed of the robot, the further
the user is from the center of the buffer zone the faster the movement of the
robot will be. The extent of the movement and buffer zone are determined
automatically through calibration.
\begin{figure}
\centering
\includegraphics[width=0.8\linewidth]{figures/usr_pt.png}
\caption{User position tracking model}
\label{fig_user_tracking}
\end{figure}
\subsection{Imitation}\label{ssec:imitation}
One of the main objectives of our project was the imitation of the operator
arm motions by the NAO. In order to perform this, first the appropriate mapping
between the relative locations of the detected ArUco markers and the desired
hand positions of the robot needs to be calculated. Then, based on the
target coordinates, the robot joint rotations need to be calculated.
\paragraph{Posture retargeting}
First, let us define the notation of the coordinates that we will use to
describe the posture retargeting procedure. Let $r$ denote the 3D $(x, y, z)$
coordinates, then the subscript defines the object which has these coordinates,
and the superscript defines the coordinate frame in which these coordinates are
taken. So, for example, $r_{NAO hand}^{NAO torso}$ gives the coordinate of the
hand of the NAO robot in the frame of the robot's torso.
After the ArUco markers are detected and published on ROS TF, as was described
in \ref{ssec:vision}, we have the three vectors $r_{aruco,chest}^{webcam}$,
$r_{aruco,lefthand}^{webcam}$ and $r_{aruco,righthand}^{webcam}$. We describe
the retargeting for one hand, since it is symmetrical for the other hand. We
also assume that all coordinate systems have the same orientation, with the
z-axis pointing upwards, the x-axis pointing straight into webcam and the
y-axis to the left of the webcam. Therefore, we can directly calculate the hand
position in the user chest frame by the means of the following equation:
$$r_{hand,user}^{chest,user} = r_{aruco,hand}^{webcam} -
r_{aruco,chest}^{webcam}$$.
Next, we remap the hand coordinates in the chest frame into the user shoulder
frame, using the following relation:
$$r_{hand,user}^{shoulder,user} = r_{hand,user}^{chest,user} - r_{shoulder,user}^{chest,user}$$
We know the coordinates of the user's shoulder in the user's chest frame from
the calibration procedure, described in \ref{ssec:interface}.
Now, we perform the retargeting of the user's hand coordinates to the desired
NAO's hand coordinates in the NAO's shoulder frame with the following formula:
$$r_{hand,NAO}^{shoulder,NAO} =
\frac{L_{arm,NAO}}{L_{arm,user}} r_{hand,user}^{shoulder,user}$$
As before, we know the length of the user's arm through calibration and the
length of the NAO's arm through the specification provided by the manufacturer.
A final step of the posture retargeting is to obtain the coordinates of the
end effector in the torso frame. This can be done through the following relation:
$$r_{hand,NAO}^{torso,NAO} =
r_{hand,NAO}^{shoulder,NAO} + r_{shoulder,NAO}^{torso,NAO}$$
The coordinates of the NAO's shoulder in the NAO's torso frame can be obtained
through a call to the NAOqi API.
Now that the desired position of the NAO's hands are known, the appropriate
joint motions need to be calculated by the means of Cartesian control.
\paragraph{Cartesian control}
For this a singular robust cartesian controller was build.
The output of our cartesian controller are the 4 angles of the rotational
joints for the shoulder and the elbow part of each arm of the NAO robot, which
is described by the inverse kinematic formula
$$\Delta\theta = J^{-1,robust}\Delta r$$
To build the cartesian controller first the Jacobian matrix is needed. The
content of the Jacobian matrix describes an approximation for the movement of
each joint of the robot. There are 2 main ways to determine the Jacobian
matrix. The first way is the numerical method, where this approximation is done
by checking how the end effector moves with small angles for rotational joints.
For this we can approximate each column of the Jacobian Matrix as followed:
$$\frac{\partial r}{\partial\theta} \sim \frac{\Delta r}{\Delta\theta} =
\left(
\begin{array}{ccc}
\frac{\Delta r_x}{\Delta\theta} &
\frac{\Delta r}{\Delta\theta} &
\frac{\Delta r}{\Delta\theta}
\end{array}
\right)^{T}$$
The other method is the analytical method, which was used in this project.
Since only rotational joints were available, the approximation for the
Jacobian matrix, which is the tangent in rotational joints, can be calculated
using the cross product between the rotational axis $e$ and the rotational
vector \\ $r_{end}-r_{joint}$.
$$
\frac{\partial r_{end}}{\partial\theta _{joint}} =
(e \times (r_{end}-r_{joint}))
$$
which gives us one column of the Jacobian matrix. This can be repeated for
each rotational joint until the whole matrix is filled.
The next step for the cartesian controller is to determine the inverse Jacobian
matrix for the inverse kinematic. For this singular value decomposition is
used. - Cartesian Controller
\section{System Integration}
\section{Drawbacks and conclusions}
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