improved approach
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@@ -11,18 +11,19 @@ class NaoMover(object):
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[[(0, 1, 'ShoulderRoll', -70, 0.025)], 1],
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[[(0, 1, 'AnkleRoll', -10, 0.05),
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(1, 1, 'AnkleRoll', -10, 0.05)],
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[[(0, 1, 'AnkleRoll', -9, 0.05),
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(1, 1, 'AnkleRoll', -9, 0.05)],
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2],
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[[(1, 0, 'KneePitch', 90, 0.05),
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(1, 0, 'AnklePitch', -40, 0.05)],
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3,],
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2,],
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[[(1, 0, 'HipPitch', -45, 0.08),
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(1, 0, 'KneePitch', 10, 0.20),
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(1, 0, 'AnklePitch', 30, 0.16)],
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4]
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(1, 0, 'AnklePitch', 20, 0.16)],
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1],
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[[(1, 0, 'HipPitch', -55, 0.08)], 1]
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]
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def __init__(self, nao_ip, nao_port=9559):
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@@ -44,8 +45,8 @@ class NaoMover(object):
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self.set_arm_stiffness(0.8)
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self.set_hip_stiffness(0.8)
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self.set_knee_stiffness(0.8)
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self.set_ankle_stiffness(0.8)
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multiplier = 4
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self.set_ankle_stiffness(1)
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multiplier = 5
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if foot == 'L':
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sides = ['R', 'L']
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elif foot == 'R':
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@@ -103,15 +103,17 @@ class Striker(object):
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if ball_angles is None:
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raise ValueError('No ball')
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x, y = ball_angles
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goal_x, goal_y = 0.115, 0.25
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goal_x, goal_y = 0.115, 0.32
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dx, dy = goal_x - x, goal_y - y
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if abs(dx) < 0.05 and abs(dy) < 0.05:
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print(x, y)
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return True
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self.mover.move_to(dy * 0.5, 0, 0)
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self.mover.wait()
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self.mover.move_to(0, -dx * 0.5, 0)
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self.mover.wait()
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if abs(dy) > 0.05:
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self.mover.move_to(dy * 0.5, 0, 0)
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self.mover.wait()
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if abs(dx) > 0.05:
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self.mover.move_to(0, -dx * 0.5, 0)
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self.mover.wait()
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return False
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def align_to_goal(self):
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@@ -202,7 +204,7 @@ if __name__ == '__main__':
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print(ball_in_lower)
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if (ball_in_lower is not None
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and ball_in_lower[1] > 0.25):
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and ball_in_lower[1] > 0.28):
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print('Ball is in lower camera, go to align')
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striker.mover.stop_moving()
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@@ -216,6 +218,7 @@ if __name__ == '__main__':
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sleep(0.5)
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try:
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success = striker.align_to_ball()
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sleep(0.3)
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if success:
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state = 'kick'
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except ValueError:
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