Files
kick-it/pykick/striker.py
2018-06-22 18:41:21 +02:00

393 lines
12 KiB
Python

from __future__ import print_function
from __future__ import division
from math import pi
from time import sleep, time
from .utils import read_config
from .imagereaders import NaoImageReader
from .finders import BallFinder, GoalFinder
from .movements import NaoMover
import sys
class Striker(object):
def __init__(self, nao_ip, nao_port, res, ball_hsv, goal_hsv,
ball_min_radius, run_after):
self.mover = NaoMover(nao_ip=nao_ip, nao_port=nao_port)
self.mover.stand_up()
self.video_top = NaoImageReader(nao_ip, port=nao_port, res=res,
fps=30, cam_id=0)
self.video_bot = NaoImageReader(nao_ip, port=nao_port, res=res,
fps=30, cam_id=1)
self.ball_finder = BallFinder(tuple(ball_hsv[0]), tuple(ball_hsv[1]),
ball_min_radius)
self.goal_finder = GoalFinder(tuple(goal_hsv[0]), tuple(goal_hsv[1]))
self.lock_counter = 0
self.loss_counter = 0
self.run_after = run_after
self.in_move = False
# this function will scan for the ball, if it is not in sight
def ball_scan(self):
# determine current head angle
yaw = self.mover.get_head_angles()[0]
mag = abs(yaw)
# determine direction of head rotation
sign = 1 if yaw >= 0 else -1
# the robot starts to move arround his z-Axis in the direction where his head is aligned
# when the head yaw angle has reached his maximum
if mag > 2:
self.mover.move_to(0, 0, sign * pi / 12)
# rotate head to the left, if head yaw angle is equally zero or larger
# rotate head to the right, if head yaw angle is smaller than zero
else:
self.mover.change_head_angles(sign * pi / 4, 0, 0.5)
# this function detects the ball in the view of a given camera view
# and returns the angles of the ball to the camera
def get_ball_angles_from_camera(self, cam):
ball = self.ball_finder.find_colored_ball(
cam.get_frame()
)
if ball is None:
return None
(x, y), _ = ball
x, y = cam.to_relative(x, y)
x, y = cam.to_angles(x, y)
return x, y
def distance_to_ball(self):
return 0.5
# this function tracks the ball in the camera views
def ball_tracking(self):
# get video streams from both cameras
cams = [self.video_top, self.video_bot]
in_sight = False
# try to determine the angle of the ball to the cameras in both streams
for cam in cams:
ball_angles = self.get_ball_angles_from_camera(cam)
# check if the ball angles could be determined
if ball_angles is not None:
# safe ball angles in x,y
x, y = ball_angles
# ball is in view -> set in_sight variable to true
in_sight = True
# reset ball loss counter
self.loss_counter = 0
break
# actions, if the ball is not in sight
if not in_sight:
print('No ball in sight')
# increase ball loss counter
self.loss_counter += 1
# if ball is not in view for more than five times,
# start a ball scan
if self.loss_counter > 5:
self.ball_scan()
return False
# check if the x angle between the robot and the ball is above a specific threshold
if abs(x) > 0.15:
# stop the robot, if the angle is to large
self.mover.stop_moving()
# align the robot to the ball
self.turn_to_ball(x, y)
return False
else:
return True
def run_to_ball(self):
self.mover.move_to(1, 0, 0)
# this function aligns the robot to the ball
def turn_to_ball(self, ball_x, ball_y):
# only the x ball angle is relevant for the rotation
d_yaw, d_pitch = ball_x, 0
print('ball yaw:', d_yaw)
# check if the angle between the robot and the ball is above a specific threshold
if (abs(d_yaw) > 0.01):
# try to align camera with the ball
self.mover.change_head_angles(d_yaw, d_pitch,
abs(d_yaw) / 2)
sleep(1)
self.mover.wait()
# determine current head angle to estimate
# how far the robot has to rotate arround the z-Axis
yaw = self.mover.get_head_angles()[0]
print('head yaw', yaw)
# determine if the angle of the head to the body is above a specific threshold
if abs(yaw) > 0.05:
print('Going to rotate')
# change the head angles to 0 0
self.mover.set_head_angles(0, 0, 0.5)
# rotate robot arround the z-Axis for the estimated angle
self.mover.move_to(0, 0, yaw)
self.mover.wait()
def align_to_ball(self):
ball_angles = self.get_ball_angles_from_camera(self.video_bot)
if ball_angles is None:
raise ValueError('No ball')
x, y = ball_angles
goal_x, goal_y = 0.115, 0.32
dx, dy = goal_x - x, goal_y - y
if abs(dx) < 0.05 and abs(dy) < 0.05:
print(x, y)
return True
if abs(dy) > 0.05:
self.mover.move_to(dy * 0.5, 0, 0)
self.mover.wait()
if abs(dx) > 0.05:
self.mover.move_to(0, -dx * 0.5, 0)
self.mover.wait()
return False
def align_to_goal(self):
ball_angles = self.get_ball_angles_from_camera(self.video_bot)
if ball_angles is None:
raise ValueError('No ball')
x, y = ball_angles
print(x, y)
if abs(x) > 0.1:
self.turn_to_ball(x, y)
return False
if y > 0.35:
self.mover.move_to(-0.05, 0, 0)
self.mover.wait()
return False
elif y < 0.25:
self.mover.move_to(0.05, 0, 0)
self.mover.wait()
return False
goal_contour = self.goal_finder.find_goal_contour(
self.video_top.get_frame()
)
if goal_contour is not None:
goal_center_x = self.goal_finder.goal_center(goal_contour)
gcx_rel, _ = self.video_top.to_relative(goal_center_x, 0)
if abs(gcx_rel - 0.5) > 0.1:
increment = 0.1 if gcx_rel > 0.5 else -0.1
else:
print('Alignment achieved')
return True
else:
increment = 0.1
print('No goal found, doing random stuff')
self.mover.move_to(0, increment, 0)
self.mover.wait()
return False
def close(self):
self.mover.rest()
self.video_top.close()
self.video_bot.close()
# ____________________ STRIKER __________________________
#
# +----> Ball tracking (see below) <-------------+
# | |
# | | |
# | | |
# | v |
# | Try goal align |
# | / \ |
# lost | can do / \ cannot do |
# ball | v v |
# +-- Align until Ball is only in top camera --+
# success. Move closer.
# |
# successful |
# v
# Kick it!
#
# _______________________________________________________
# ____________________ TRACKING _________________________
#
# yes
# check if ball visible ---> rotate head to the ball
# ^ | |
# | | no |
# | v |
# +--- ball scan rotation |
# | |
# | no V
# | +---------- already rotating body?
# | | |
# | v | yes
# | head angle too big? v
# | / \ head angle
# | yes / \ no is below threshold?
# | v v | |
# | stop successful | no | yes
# | moving exit | v
# +----- and start | stop rotating body
# | rotating body | |
# | | |
# +---------------------------------+---------+
#
# _______________________________________________________
if __name__ == '__main__':
cfg = read_config()
striker = Striker(
nao_ip=cfg['ip'],
nao_port=cfg['port'],
res=cfg['res'],
ball_hsv=cfg['ball'],
goal_hsv=cfg['goal'],
ball_min_radius=cfg['ball_min_radius'],
run_after=False
)
# allow additional arguments when running the function like
# stand
# rest
# kick
# try to readout arguments
try:
args=sys.argv[1]
except NameError:
args=''
# check input argument
if args:
# bring robot in stand_up position
if args == 'stand':
striker.mover.stand_up()
# bring robot in rest postion
elif args == 'rest':
striker.mover.rest()
# perform a fancy kick
elif args == 'kick':
striker.mover.stand_up()
striker.mover.kick()
striker.mover.rest()
# perform normal state-machine if no input argument is given
else:
try:
# start with ball tracking first
state = 'tracking'
# state machine of the striker
while True:
# start time meassure for debbuging
loop_start = time()
# print the current state of the state machine
print('State:', state)
# actions in the tracking state
if state == 'tracking':
# start ball approach when ball is visible
if striker.ball_tracking():
state = 'ball_approach'
# actions in the ball_approach state
elif state == 'ball_approach':
# get the angle of the ball in the picture of the lower camera
ball_in_lower = striker.get_ball_angles_from_camera(
striker.video_bot
)
# print the angle of the ball in the lower camera
print(ball_in_lower)
# check if the ball is in the lower camera
# and the angle is above a specific threshold (ball is close enough)
if (ball_in_lower is not None
and ball_in_lower[1] > 0.28):
print('Ball is in lower camera, go to align')
#striker.mover.stop_moving()
#state = 'align'
# perform a simple kick
state='simple_kick'
# continue moving, if the ball is not close enough
# or not in the view of the lower camera
else:
print('Continue running')
striker.run_to_ball()
# go back to the tracking state
state = 'tracking'
# actions in the simple_kick state
elif state == 'simple_kick':
#striker.mover.set_head_angles(0,0.25,0.3)
print('Doing the simple kick')
# just walk a short distance straight forward,
# as the ball should be straight ahead in a small distance
striker.mover.move_to(0.3,0,0)
striker.mover.wait()
# go back to the tracking state after the simple_kick
state = 'tracking'
elif state == 'align':
striker.mover.set_head_angles(0, 0.25, 0.3)
sleep(0.5)
try:
success = striker.align_to_ball()
sleep(0.3)
if success:
state = 'kick'
except ValueError:
striker.mover.set_head_angles(0, 0, 0.3)
state = 'tracking'
elif state == 'kick':
print('KICK!')
striker.mover.kick()
break
# stop time meassuring for debbuging and print the time of the loop
loop_end = time()
print('Loop time:', loop_end - loop_start)
finally:
striker.close()